Slay the Spire

Slay the Spire

Pokemon Master
Mars  [开发者] 2023 年 4 月 19 日 下午 3:14
Bugs!
If you come across a crash, a card with no name, or a card that does something it claims to not do let me know and I'll fix it. For cards with no name, if you want to help, please take the card and try to describe what it does so I can more easily identify what it is.
最后由 Mars 编辑于; 2023 年 5 月 2 日 下午 1:40
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正在显示第 1 - 15 条,共 90 条留言
Wattlesteiner 2023 年 4 月 21 日 上午 6:53 
Fury cutter cards aren't resetting their effect after every turn properly. They reset after playing the first fury cutter of the next turn at the moment.
Mars  [开发者] 2023 年 4 月 21 日 上午 7:19 
引用自 Wattlesteiner
Fury cutter cards aren't resetting their effect after every turn properly. They reset after playing the first fury cutter of the next turn at the moment.


Hmm. I thought I had fixed this. I'll take a look thanks!
Skylee 2023 年 4 月 23 日 上午 1:34 
Hisuian Arcanine does not work. (At least it didnt 3 days ago)
Card text says 10 dmg X times, but it just eats your energy without doing anything.

The fury cutter thing I encountered too, after the first hit next turn it resets.

And not sure if Gliscor is intended to be more like a curse (-1 poison, -1 block?), but getting the enemies poison to be negative is kinda wack. :-D
Gligar works great, though, even with multiplayer mods.

Will report back with more, great ideas so far, already a very fun mod 🙂
Mars  [开发者] 2023 年 4 月 23 日 上午 1:38 
引用自 Skylee
Hisuian Arcanine does not work. (At least it didnt 3 days ago)
Card text says 10 dmg X times, but it just eats your energy without doing anything.

The fury cutter thing I encountered too, after the first hit next turn it resets.

And not sure if Gliscor is intended to be more like a curse (-1 poison, -1 block?), but getting the enemies poison to be negative is kinda wack. :-D
Gligar works great, though, even with multiplayer mods.

Will report back with more, great ideas so far, already a very fun mod 🙂

Glad you're enjoying it!

I think I've resolved all of those issues currently. That would be a funny card though, negative poison.

Let me know if you notice anything else not working as intended!
Skylee 2023 年 4 月 23 日 上午 8:30 
引用自 Mars
引用自 Skylee
Hisuian Arcanine does not work. (At least it didnt 3 days ago)
Card text says 10 dmg X times, but it just eats your energy without doing anything.

The fury cutter thing I encountered too, after the first hit next turn it resets.

And not sure if Gliscor is intended to be more like a curse (-1 poison, -1 block?), but getting the enemies poison to be negative is kinda wack. :-D
Gligar works great, though, even with multiplayer mods.

Will report back with more, great ideas so far, already a very fun mod 🙂

Glad you're enjoying it!

I think I've resolved all of those issues currently. That would be a funny card though, negative poison.

Let me know if you notice anything else not working as intended!


Awesome, thanks!

I just played Aromatic Energy+, and it gave me the buff "CoatingEnergyPower" which says I get -1 Artifact per turn. And I do, currently at -1 Artifact :-D It does not go to -2, though. The extra energy does also not work. Cool idea for a card, though.

Hisuian Liligant says "Draw 6 cards ...", but it's a "Draw until you have 6". Just a minor thing, since it's on the choice card. Same for "Cannot draw more this turn".

Natus attack is not affected by Weak (or Flying), but maybe that is intended? Just wanted to make sure :-)

Blacephalon does not change on being upgraded, maybe not a bug and just not finished.


Great progress, will be back with more :)
最后由 Skylee 编辑于; 2023 年 4 月 23 日 上午 8:41
Mars  [开发者] 2023 年 4 月 23 日 上午 9:54 
Thanks for your feedback! I'll fix the aromatic and coating energies.

The hisuian lilligant wording definitely needs to be better. I'll take another swing at it.

I'll fix the Natu math tonight, I just realised what I had done wrong.

I didn't have an idea for the blacephalon upgrade yet, it's on my list for things to change!
Wattlesteiner 2023 年 4 月 24 日 上午 10:43 
When upgrading shroomish nothing changes. Energy costs and card text both stay the same.

edit: same thing happens with Ponyta

edit x 2: Lucario's card text updates, but I'm pretty sure it still only gives 2 energy after upgrading.
最后由 Wattlesteiner 编辑于; 2023 年 4 月 24 日 上午 11:51
Mars  [开发者] 2023 年 4 月 24 日 上午 10:53 
I'll give it a look when I get home. Thanks!
WhoBoy03 2023 年 4 月 29 日 上午 7:48 
Unless I am misunderstanding the mechanics, Giratina is bugged. Gate never triggers because it exhausts on play. If this is intended and I need to discard it instead, the card doesn't say it exhausts on use. Otherwise, the mod is lots of fun! Can't wait to see what comes next!
Mars  [开发者] 2023 年 4 月 29 日 上午 8:19 
It triggers if you don't play the card! I've got some cards planned with the mechanic that will have ethereal
UVgamma 2023 年 4 月 29 日 下午 9:20 
What's the trick behind the Eevee evolution? I haven't managed to trigger it yet.
Mars  [开发者] 2023 年 4 月 29 日 下午 9:31 
It's not in yet unfortunately, I have some of the evos coded, but I haven't learned how to make custom events yet. Hopefully in a few days I'll have it figured out!
Skylee 2023 年 5 月 1 日 上午 10:04 
Getting Xurkitree to 0 cost with Confusion (snecko for example) gives an infinite, because cost stays the same on Return. Maybe intended.

RotomV does not exhaust all status card in discard pile (but does the damage correctly).

Fun new cards! :)
最后由 Skylee 编辑于; 2023 年 5 月 1 日 上午 10:12
Mars  [开发者] 2023 年 5 月 1 日 上午 10:10 
The cost change interaction isn't one I had considered. It is uncommon enough that I'm not sure how I feel about it. I'll take a look at RotomV thanks!
Skylee 2023 年 5 月 1 日 上午 10:14 
Oh, and Iron Hands exhausts, but does not say so.

When Professor Sycamore is played after another supporter is played this turn, he does not exhaust the hand but draws 7 cards
最后由 Skylee 编辑于; 2023 年 5 月 1 日 上午 10:16
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