Barotrauma 潜渊症

Barotrauma 潜渊症

Combat Overhaul Reloaded(COR) [Ru En] [ARCHIVED]
Ghost 2023 年 4 月 18 日 上午 3:55
Bug Reports
Wanted to make a section for bug reports so the comments don't get cluttered
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Ghost 2023 年 4 月 18 日 上午 3:58 
There's an error currently preventing the mod from being enabled in the mod manager.
https://pastebin.com/w6ddbyhV

I looked at it myself and it seems to work after deleting line 1398 "</Description>" in Weapons\Weapons_Mod.xml

However, a new error appears when starting a campaign. It says Description component is missing in Weapons\ammunitions.xml.
最后由 Ghost 编辑于; 2023 年 4 月 18 日 上午 5:05
Ghost 2023 年 4 月 18 日 上午 4:20 
Welding tanks and oxygen tanks images still appear to be swapped
Ghost 2023 年 4 月 18 日 上午 4:33 
Maybe its better to use a re-upload of an older version (before the original COR dev added all the ♥♥♥♥♥♥♥♥) and merge the optimization changes with the older version? There might be plenty of things he changed that we aren't aware of yet.
最后由 Ghost 编辑于; 2023 年 4 月 18 日 上午 4:57
Ghost 2023 年 4 月 18 日 上午 4:56 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2960716509

This could be a good version to work with, its from before the COR dev messed everything up
Battle Engineer  [开发者] 2023 年 4 月 18 日 上午 5:59 
引用自 Ghost
Welding tanks and oxygen tanks images still appear to be swapped
didnt know he did that, thanks for letting me know
Ghost 2023 年 4 月 18 日 上午 6:26 
@Battle Engineer
I saw a post mentioning some other changes as well:

"There are quite a few things.
maybe the combat difficulty changes much more easily than before, so there's no tension at all.
I noticed some changes in the sound files, and they made loud noise.
and during multiplayer, memory usage on the server increased abnormally.
after testing by turning off modes one by one that we thought might be the cause, we found that COR was the problem.

....

Well, you could argue that the above could simply be a coincidence.
But what about this?
If you read the '9x19mm' recipe, your character will be deleted and only 💩 left.
This doesn't even respawn because it deletes character's information. "

from this discussion:

https://psteamcommunity.yuanyoumao.com/app/602960/discussions/0/6980058383086133434/
Ghost 2023 年 4 月 18 日 上午 6:39 
I can confirm: If you go to line 708 in Blueprints.xml you can see the 9x19 blueprint has affliction identifier="govno" which means ♥♥♥♥ in Russian
When you go to Afflictions.xml in line 3 you can see the effects of "govno".

<Effect minstrength="0" maxstrength="100" strengthchange="1.6">
<StatusEffect type="Always" target="Character" comparison="and">
<Conditional speciesname="human" />
<SpawnItem identifier="poop" spawnposition="This" count="10" />
<RemoveCharacter />

It spawns ♥♥♥♥ and removes the player character.
最后由 Ghost 编辑于; 2023 年 4 月 18 日 上午 6:40
Dreamwell 2023 年 4 月 18 日 上午 10:19 
Damn, that dude's an ♥♥♥♥♥♥♥.
Ghost 2023 年 4 月 19 日 上午 2:14 
Thanks for the update Battle Engineer

Some major issues still remain:
-reading 9x19 blueprints still deletes player character (atleast when I looked at the code in Blueprint.xml)
-The oxygen tank and welding tank images are fixed for inventory but not when you look at the diving suit locker (oxygen tank are still red)
-All jobs/roles start with extremely low weapon skill (1 to 5), even for security officer
-Combat diving suit & PUCS footstep sounds are overridden to "roflstep"
-Most likely many more hidden problems designed to annoy the player

I still recommend using COR version from before 15th of april so you don't waste time fixing everything, those versions have the same features and do not have any malicious changes. You could focus better on optimization that way
最后由 Ghost 编辑于; 2023 年 4 月 19 日 上午 2:18
Battle Engineer  [开发者] 2023 年 4 月 19 日 上午 7:19 
引用自 Ghost
I can confirm: If you go to line 708 in Blueprints.xml you can see the 9x19 blueprint has affliction identifier="govno" which means ♥♥♥♥ in Russian
When you go to Afflictions.xml in line 3 you can see the effects of "govno".

<Effect minstrength="0" maxstrength="100" strengthchange="1.6">
<StatusEffect type="Always" target="Character" comparison="and">
<Conditional speciesname="human" />
<SpawnItem identifier="poop" spawnposition="This" count="10" />
<RemoveCharacter />

It spawns ♥♥♥♥ and removes the player character.
oh so that’s what that poop was from, on it now
最后由 Battle Engineer 编辑于; 2023 年 4 月 19 日 上午 11:02
Battle Engineer  [开发者] 2023 年 4 月 19 日 上午 7:21 
引用自 Ghost
I still recommend using COR version from before 15th of april so you don't waste time fixing everything, those versions have the same features and do not have any malicious changes. You could focus better on optimization that way
I’ve already started work on clean up but I am looking at the others code to see what is different
Brashscar 2023 年 4 月 19 日 上午 10:09 
not sure if this was already mentioned but all the ammunition seem to be spitting an error something about the description
Battle Engineer  [开发者] 2023 年 4 月 19 日 上午 10:38 
引用自 Brashscar
not sure if this was already mentioned but all the ammunition seem to be spitting an error something about the description
yeah i noticed that, that was due to a failed optimization, removed already and will be in the next big update
Ghost 2023 年 4 月 20 日 上午 1:57 
Thanks again for the update! I didn't find any major issues, only a very minor one:
.45 magazine and I think 9mm magazines have a description thats meant for blueprints. When you look at the description of the magazines in your inventory it says something like "Blueprint for fabricator" while its actually just a magazine
nanachi 2023 年 4 月 20 日 上午 3:51 
crafting on a military fabricator takes too much time
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