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报告翻译问题








- The hoglet can be used to mow down enemies, as cover, and to skip annoying parts of the game.
- You can leave. Seriously, there's so many parts of the game where you can just... hit the bricks. Chuck a hoglet and dip. Don't like the spaceship levels? Run past enemies and blunderjump to navpoints.
- Don't forget that the blunderbuss is a method of transportation.
- The double jump kills momentum and helps you jump down from high places or survive D20 bounce effects.
- Bitcrushed plasma shots aren't big just for show. The whole thing is a hitbox. Use this in tight corridors.
- This mod is unfair. You can chuck D20s at the start of every level until you roll a Sofia or a random tool gun or whatever. Nobody cares. Nobody is gonna tell.
- The enchanted axe has extreme knockback and is a practical instant kill in any area that either has a high ceiling or is open. If they're not immediately dead they're either killed by fall damage or likely far out of your way. It's the knockback of the blunderbuss without the recoil.
- Bind flashlight to a mouse button and save yourself the pain.
- Double jump kills infection flood below you. Roundhouse kick kills them in front of you unless they're under your kicking leg.
- Attempting to use a drinkable potion without holding the fire button down consumes one use without effect. Avoid that unless you've got the instant death potion. Use this to get rid of it.
- Memorize the potion colors. It's actually super simple. There's only really four useful colors for overshield, health, active camo, and refill consumables. Everything else is either a dumb gimmick or a weak grenade. Some colors overlap, and the ammo count will tell you if it's useful or stupid. All buff potions have 3 uses. Also, there's no good black potion. Throw them away no matter what.