XCOM 2
[WOTC] Proxian Soldier Unit
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RustyDios  [开发者] 2023 年 4 月 13 日 下午 3:16
BUG REPORTS
Please list bugs here AFTER making sure they are not in the Known Issues section of the main description ...
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正在显示第 1 - 15 条,共 74 条留言
Phillip 2023 年 4 月 15 日 下午 9:28 
Minor thing, but the voices are swapped. The normal voice, which are pulled from the SPARKs, is alright, but the Warrior I believe and Julian are not named correctly. Warrior has Julian's voice and vice versa.
RustyDios  [开发者] 2023 年 4 月 16 日 上午 12:54 
Thanks for the report! Will be fixed in the next update!
(It is a typo error in the XComContent.ini, got an S and J on the wrong lines, lines 11/12 )

ArchetypeName="GameUnit_ProxianExV.Archetypes.Voice_ProxianSpark#Voice1_English"

[Edit]:: Now fixed
最后由 RustyDios 编辑于; 2023 年 5 月 11 日 下午 5:32
Lenin's Cat 2023 年 4 月 16 日 下午 3:47 
I do not know if this is just this mod but I attempted a skull jack on a Advent Officer with one of your units and the hacking UI does not appear. If you push enter, it does hack and all the noise, but does not show you what happened.
BORGIS 2023 年 4 月 16 日 下午 4:46 
I didn't get whiplash on my skill bar after choosing it, I thought it was for the skirmisher rebalance mod but I also tried without it and it still didn't appear.
Lenin's Cat 2023 年 4 月 16 日 下午 6:39 
Causes bug with getting the vial in the blacksite story mission
RustyDios  [开发者] 2023 年 4 月 17 日 上午 12:55 
@Lenin's Cat
-- we'll look into the Skulljack Anim issue, thought we had fixed that one before release, obviously not.

-- Issue with the Blacksite Vial (and later the stasis suit cinematic) is a known issue as mentioned in the mod description, this is caused by the unit using a new model/mesh pawn and cannot be fixed. Please use any other unit to grab the vial. :)

@Borgis
This is weird because it obviously works for us. I would guess you have a mod that has somehow changed Whiplash and made it not show up.
MaCC165 2023 年 4 月 17 日 上午 3:33 
for most abilities i tried he is still using hold the rile animations, in and out transition to/from the actual animation, !but only when he is in cover!
when i build my training center i will try all abilities in on run on one map and list them here with start/end animation tag, but i think i dont need to it, its rly related to cover, i guess the go out and in cover animation when using an ability is causing it, the question is here if this is caused by another mod like true primary secondaries or not
If u tell me u dont have it if you use only proxian wthout any mod, i will try to find ou which mod is causing this
最后由 MaCC165 编辑于; 2023 年 4 月 17 日 上午 3:54
RustyDios  [开发者] 2023 年 4 月 17 日 上午 9:51 
Version 1.1 release fixes all the above...

EXCEPT for the ghost-rifle-animations and the Whiplash issue (which I couldn't reproduce ;( )
MaCC165 2023 年 4 月 17 日 上午 11:28 
引用自 RustyDios
Version 1.1 release fixes all the above...

EXCEPT for the ghost-rifle-animations and the Whiplash issue (which I couldn't reproduce ;( )
ok, now did a config wipe, run with basics mods like highlander and it is still happening, maybe you did overread it, it only happens when the proxian is in cover, free on the field there is no rifle anmation
最后由 MaCC165 编辑于; 2023 年 4 月 17 日 上午 11:28
RustyDios  [开发者] 2023 年 4 月 17 日 上午 11:35 
Except for ... that means these are things we did not fix
MaCC165 2023 年 4 月 17 日 上午 11:36 
引用自 RustyDios
Except for ... that means these are things we did not fix
thought u couldnt reproduce it, so that was only for the whiplash!?
RustyDios  [开发者] 2023 年 4 月 17 日 上午 11:39 
Yeah, sorry for any confusion there
We couldn't reproduce the Whiplash not showing up issue

and
We confirmed the ghost-rifle issues are only when the unit is in cover (in particular it is the joining animation between cover enter/exit and the custom animations of this unit)

BOTH of these are still on the "investigate and fix" list
最后由 RustyDios 编辑于; 2023 年 4 月 17 日 上午 11:40
silverleaf1 2023 年 4 月 18 日 上午 8:21 
I had a project appear in the proving ground to revive a Proxian unit. One of the required items listed was a Proxian core. I have not lost a Proxian unit and have no idea where I would have gotten a core. This seems unexpected. Is it?
RustyDios  [开发者] 2023 年 4 月 18 日 上午 8:44 
Yes that is unexpected. I'll look into the reason why.
Reviving a Proxian was a "backup method" we kept in, it was going to fully replace the bleedout/death mechanics before the Emergency Teleport was made to handle this also ... and then we decided both systems could exist if the insta-teleport was given a chance to happen (66% in the default configs)

It is a bit weird that you have a core, as the only way to obtain one is by death-loot from a Proxian. Maybe I messed up in adding the resource state?
The Laughing God 2023 年 4 月 18 日 下午 5:36 
So, probably some BS on my own end with the amount of customizing mods I have, but, is there a way to assign them a gender, so it's not trying to pull both male and female options simultaneously? It be crashing my game.
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