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The real problem is the accessibility of the mercenaries against Saxton Hale.
For example it's impossible to melee Saxton without him instantly killing you (especially because of his Saxton punch which does true damage).
In some Freak Fortress servers they mitigate this problem by adding extra skills to the mercenaries based on the weapons they use, I resorted to one where if you equipped the KGB to the Heavy, he lost his minigun but in exchange he got 500 life points and every time you hit the boss it would restore a percentage of your health, making it fun to melee the boss.
Talking about accessibility, I think there will be some weapon changes making comfortable to play on all the classes and use all the weapons
Well, I disagree, because in my opinion and what has been demonstrated in extensive freak fortress servers, giving players more options to deal with the boss generates more fun, both for the players and for the boss.
Also there are the weapons designed specifically to be used in melee, if they are not optimized to fight in a game mode where there is only one target to hit, then they are completely discarded and useless.
Engineer, Sniper, Spy. They need to get buffed at once.
The thing I NEVER liked (even in the og) is that you can spend an HOUR playing as the mercenaries because you are unlucky, but other people can play like 3 or more times in the same time span.
I think they should add something that influences the chances of getting chosen as Hale.
For instance, the game already kinda makes you race for the highest damage dealt to Hale, but what if that score can affect the chance of getting chosen?
Like, if you deal A LOT of damage, you'll get a higher chance, and if you don't, you'll get a lower one.