Portal 2
Non-Euclidian Tests - 02
dmxand3r 2023 年 7 月 9 日 上午 11:56
how is this done?
how's this done? i see the built in editor and some blue panels (wich i can only assume that it means there is the entrance/exit to a non-euclidian ''gateway''). how do i get aces to the blue panels for myself?
最后由 dmxand3r 编辑于; 2023 年 7 月 27 日 上午 8:39
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Template 2023 年 7 月 11 日 下午 3:33 
My guess is that this was done with an editor mod (i.e. bee mod) that allow for the placement of linked_portal_door entities, a Portal 2 specific entity which allows for the seamless transition and rendering between two places. They're similar to standard portals, but without the border and with configurable size. By default, they're only usable when using the Hammer map editor for Portal 2.

No idea if this is true or not, so take it with a grain of salt.
Yummy treats, Tangerines 2023 年 7 月 19 日 下午 1:32 
引用自 Template
My guess is that this was done with an editor mod (i.e. bee mod) that allow for the placement of linked_portal_door entities, a Portal 2 specific entity which allows for the seamless transition and rendering between two places. They're similar to standard portals, but without the border and with configurable size. By default, they're only usable when using the Hammer map editor for Portal 2.

No idea if this is true or not, so take it with a grain of salt.
how do you get the portal door entities in the level creator built in with portal 2
Skippy D 2023 年 7 月 20 日 上午 9:52 
引用自 iLikecats3
引用自 Template
My guess is that this was done with an editor mod (i.e. bee mod) that allow for the placement of linked_portal_door entities, a Portal 2 specific entity which allows for the seamless transition and rendering between two places. They're similar to standard portals, but without the border and with configurable size. By default, they're only usable when using the Hammer map editor for Portal 2.

No idea if this is true or not, so take it with a grain of salt.
how do you get the portal door entities in the level creator built in with portal 2
you need to get beemod from https://github.com/BEEmod/BEE2.4
Proxy  [开发者] 2023 年 7 月 21 日 上午 5:29 
引用自 Template
My guess is that this was done with an editor mod (i.e. bee mod) that allow for the placement of linked_portal_door entities, a Portal 2 specific entity which allows for the seamless transition and rendering between two places. They're similar to standard portals, but without the border and with configurable size. By default, they're only usable when using the Hammer map editor for Portal 2.

No idea if this is true or not, so take it with a grain of salt.

This is exactly how I did it! I used the world portal in the items-4-clean addon pack for BEEMOD.
Proxy  [开发者] 2023 年 7 月 21 日 上午 5:30 
引用自 dmxand3r
how's this done? i see the built in editor and some blue panels (wich i can only assume that it means there is the entrance/exit to a non-euclidian gateway). how do i get aces to the blue panels for myself?

Install BEE2.4, and then download and install the items-4-clean addon pack. This will give you access to the blue panels, which are linked-portal-door entities
dmxand3r 2023 年 7 月 21 日 上午 7:20 
引用自 nvzmovie
引用自 dmxand3r
how's this done? i see the built in editor and some blue panels (wich i can only assume that it means there is the entrance/exit to a non-euclidian gateway). how do i get aces to the blue panels for myself?

Install BEE2.4, and then download and install the items-4-clean addon pack. This will give you access to the blue panels, which are linked-portal-door entities
thanks
gibberishdump 2023 年 7 月 21 日 下午 5:00 
引用自 nvzmovie
引用自 dmxand3r
how's this done? i see the built in editor and some blue panels (wich i can only assume that it means there is the entrance/exit to a non-euclidian gateway). how do i get aces to the blue panels for myself?

Install BEE2.4, and then download and install the items-4-clean addon pack. This will give you access to the blue panels, which are linked-portal-door entities

I can't seem to find this addon anywhere. Can you provide a link?
𝙇𝙤𝙘𝙠𝙮𝙣 2023 年 7 月 28 日 上午 10:33 
引用自 nvzmovie
引用自 dmxand3r
how's this done? i see the built in editor and some blue panels (wich i can only assume that it means there is the entrance/exit to a non-euclidian gateway). how do i get aces to the blue panels for myself?

Install BEE2.4, and then download and install the items-4-clean addon pack. This will give you access to the blue panels, which are linked-portal-door entities

I'd also be interested in this addon pack. I was also unable to find the one you mentioned.
I did find a pack that includes world portals but those did not seem to work properly.
最后由 𝙇𝙤𝙘𝙠𝙮𝙣 编辑于; 2023 年 7 月 28 日 上午 10:34
2023 年 8 月 2 日 上午 8:20 
引用自 nvzmovie

Install BEE2.4, and then download and install the items-4-clean addon pack. This will give you access to the blue panels, which are linked-portal-door entities

I'd also be interested in this addon pack. I was also unable to find the one you mentioned.
I did find a pack that includes world portals but those did not seem to work properly.
+
ishouldhavedragons 2023 年 8 月 2 日 下午 2:18 
引用自 0x
引用自 nvzmovie

Install BEE2.4, and then download and install the items-4-clean addon pack. This will give you access to the blue panels, which are linked-portal-door entities

I can't seem to find this addon anywhere. Can you provide a link?

https://github.com/shaperones0/Items-4-Clean
ishouldhavedragons 2023 年 8 月 2 日 下午 2:19 
They used this add on to Beemod: https://github.com/shaperones0/Items-4-Clean
2023 年 8 月 2 日 下午 3:16 
引用自 ishouldhavedragons
引用自 0x

I can't seem to find this addon anywhere. Can you provide a link?

https://github.com/shaperones0/Items-4-Clean
for me it doesn't work, but I achieved that with Hammer ,pretty ez
𝙇𝙤𝙘𝙠𝙮𝙣 2023 年 8 月 2 日 下午 6:06 
引用自 7
引用自 ishouldhavedragons

https://github.com/shaperones0/Items-4-Clean
for me it doesn't work, but I achieved that with Hammer ,pretty ez

They do work. I played around with the world portals for a bit and you have to obviously connect two of them to each other but you also have to right click both and check "start-enabled" for them to actually work.
Alternatively they can also be powered by things like buttons to make them work.

Thanks @ishouldhavedragons for providing a link :D
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