安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








______________________________
Level ... Energy Cannon
Weapon Fires High Energy Ball that bounces off surfaces and Penetrates enemy players
Ball Ramps up in damage By 130% per enemy Stops at the third enemy Lighting them on fire
1st 30 > 69 > 108
-50% after burn damage
Infinite ammo (like bison or other futuristic weapons ect.)
-25% slower deploy speed
+30% flare speed, flares have no arc
+50% damage
+Infinite ammo (similar to other energy weapons
-80% damage to buildings (similar to other energy weapons)
-No bonus to enemies on fire
+ 20% chance to inflict after burn
+ +20% clip size (30 rounds)
+ mini crits on head shot
+ +15% damage bonus
+ damage increases orb meter
+ when orb meter is full, right click to blast a large orb that disintigrates enemy players upon contact. (takes half health from ubered players.)
+/- pyro secondary, not sniper
- 1 spare magazine on spawn.
- 2 full spare magazine capacity.
- 20% less damage if target has after burn.
- takes a whole magazine of successful shots in order to fill orb meter.
- 50% valve will add it to the game.
[+] Fires in bursts of 3
[-] Minicrits burning targets (as opposed to Crits)
Level 70 Plasma gun
Slot: Secondary (Pyro and Sniper)
+ Primary Fire: Shoots an electric projectile instead of shotgun pellets or SMG Rounds.
+ On hit: ignites enemy.
+ Alt fire: applies Jarate effect to the target for 2 to 5 seconds based on distance
+ 100% critical hit vs wet players.
= This weapon will reload automatically when not active.
= Killed enemies suffer a distinctive death by incineration.
- Deals only 20% damage to buildings.
- 50% Slower weapon deploy time.
- No random critical hits.