安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
 
											 
													

 
					 
													




 举报此帖
 举报此帖


Valve: Reskin, take it or leave it.
Actually, valve probably isn't going to add new reskins either just beacuse they weren't mentioned on that one blog post
A reskin of your mom's pusํsi! OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!
I was just playing with you. Here's an actual stats:
+ Does not require ammo
+ Projectile cannot be deflected
+48% damage versus enemy buildings
+ Gain 3 revenge crits for each sentry kill and
+ 1 for each dispenser kill
+15% faster firing speed
+ On Hit: Enemy Engineers lose up to -50% metal
- On Miss: Lose up to -96% metal. Idiot.
- On Hit: Friendly Engineers lose up to -999% metal. Idiot boy.
-15% damage penalty against bodyshots
- +180% fire damage vulnerability on wearer
- +50% missile damage vulnerability on wearer
- Revenge crits are lost on death
- NOOOOOOOOOOOOOOOO RAAAAAAAAAAANNNNDDDDOOOOOOOOOOOOOOOOMMMMMMMMMMMMM CCCCCRRRRRRRRIIIIIIIIITTTTTTTTIIIIIIIIIICCCCCCCAAAAAAAALLLLLLLLLLL HHHHHHHHHHHHHHHIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIITTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTSSSSSSSSSSSS!!!!!!!!!!!!!!!!! (WHAT THE HAAAAAAAAAAAAAAAAIIIIIIIIIIIIIIIIIILLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL!!!!!!!!!!!111!!!!!!!!11111!1!!)
and here you are with stats that dont go to the weapon's name or look at all
+ projectile cannot be deflected
- 25% less damage to buildings
Level -20 Toy gun
+ On hit: ignites enemy.
+ 50% fire damage resistance when active.
+ Crits whenever it would normally mini-crit.
= Secondary fire is a charged shot that:
- + Penetrate players and damage enemies behind them.
 
- + Deal 50% More damage
 
- - cost 50 Metal
- Per Shot: –5 metal.