Stellaris

Stellaris

Star Trek Weapons and Components
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GENOBEESRAGE  [开发者] 2023 年 4 月 5 日 上午 7:57
Bug Reports
put them here
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正在显示第 1 - 15 条,共 22 条留言
Apapse 2023 年 4 月 8 日 上午 9:39 
Sometimes the weapons seem to target the Star of the system the fleet is in. For example, the beams will target other ships and hit them, but they will also, from across the entire system if they're at the edge, target the center of the star and fire at it.
GENOBEESRAGE  [开发者] 2023 年 4 月 8 日 下午 8:40 
happens if their target dies. vanilla issue im pretty sure
Glacius 2023 年 4 月 10 日 下午 5:16 
I've only used the plasma weapons so far so this issue could be with the other weapons, the sound is too loud and doesn't seem to drop off
最后由 Glacius 编辑于; 2023 年 4 月 10 日 下午 5:22
GENOBEESRAGE  [开发者] 2023 年 4 月 10 日 下午 6:09 
Its stacking sounds. Put two or more sounds at the same time and the sounds play louder dont know why but its a pain in the ass and the only way i know how to fix is to limit the max SFX to 2-3
Glacius 2023 年 4 月 11 日 上午 11:48 
I checked your code and I noticed the some weapons had a max_audible = 1000, the romulan weapons were normal for the most part(highest being max_audible = 30 for rtorpedo), maybe decrease the audible value below 10. Also you might want play around with delay_random_offset so the sound effects are less likely to start at the same moment. The Beam weapons have a high fire rate so maybe decrease that or the volume, personally I think it should have a lower fire rate so it looks less like a constant beam when several are firing.
GENOBEESRAGE  [开发者] 2023 年 4 月 11 日 下午 7:02 
the constant beam, was the aim for the plasma beam, i want every set to have something different that sets them apart from other weapons, like how pulse phasers look like burst fire, klingons wil probaly get polaron torpedoes for anti-shield duty, but yer ill drop the volume down, and increase the windup window for other weapons.
Schmooples 2023 年 7 月 10 日 下午 10:02 
game crashes after i use any of the edicts and go to council tab
GENOBEESRAGE  [开发者] 2023 年 7 月 11 日 上午 12:41 
i reuploaded. but i cant replicate the issue
Schmooples 2023 年 7 月 11 日 下午 8:18 
its working thx
wolf470 2023 年 11 月 3 日 下午 3:45 
I'm seeing the same problem as Oedipus Platypus - after I activate any of the weapon edicts I can't go to the council tab... it does the same if I activate all of the edicts as well.:MCCSWORD: The mod is neat and I'm going to keep using it (it's the only mod except for New Horizons with all the ST weapons)

Edit: I poked around a bit and everything works fine if you don't use the weapon activation edicts... weird but I'm happy that they're working anyway.
最后由 wolf470 编辑于; 2023 年 11 月 3 日 下午 3:53
GoddessGaming1520 2023 年 11 月 3 日 下午 9:02 
did you used this along side new horizon mod?
Zarcoff 4 月 22 日 下午 2:08 
引用自 Schmooples
game crashes after i use any of the edicts and go to council tab
Having this issue currently.
Cynix 4 月 22 日 下午 8:21 
引用自 Zarcoff
引用自 Schmooples
game crashes after i use any of the edicts and go to council tab
Having this issue currently.

I think the issue you are having is that the edict duration is set to 0. I have peeked into the files and it is indeed set to 0. Pretty much the same problem as with the mod "Ultimate Weaponry Restriction Break"

One "hotfix" for this is to manually overwrite this mod's files and see the line "length = 0" for each edict file (as per my last look it was 3 edict files: Fed_edicts, Kedicts, & redicts.txt)

Change it from 0 to @EdictDuration (or 1 or any other number, just not 0)

The directory in which these files could be found:
Your steam directory in which stellaris is saved ->steamapps -> workshop ->content->281990->2957971509 -> common -> edicts

In that directory you can see those three files I mentioned above. If this does solve the problem then we can recommend to use this hotfix to the author so that it can be updated properly.
GENOBEESRAGE  [开发者] 4 月 22 日 下午 11:18 
i have just deleted them. not used for anything, just leftovers from previous things
ShadowMarauder 5 月 11 日 上午 5:36 
When I use this mod I get those weird blank event boxes popping up every time I press play
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