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Hazardous Reactors is fine I've used them together,
Enhanced Armaments should be fine,
Mechtrauma is a similar story to Real Sonars, the system for pressure decay is basically ripped from Mechtrauma unstable though and is edited to be more specific to target seals within the helmets. A patch for Mechtrauma will likely be a ways off.
None of them will outright not work, they just won't have the special suit pressurization mechanics.
Hazardous Reactors need to be lower than this mod in priority list, otherwise it'll override it with vanilla suits. Reactors adds radioactive resistances to these suits, hence the override (might need a compatibility patch to add these resistances in this one too?)
Barotraumatic Creature Pack adds some unique suits to the game, all of them with vanilla mechanics of course. Never saw them used personally, but they're available in editor at least.
How's the Neurotrauma compatibility? Didin't test this one yet, but pressure difference explosion is said to deal internal damage, which, I think, is an affliction unused by Neuro.
Also I think it's organ damage, but both are here
As far as Hazardous Reactors, I had forgotten about the affliction resistances. It'll likely also need a capability patch as well yeah, I've never actually seen the suits in Barotraumatic creature pack but if they exist they would also need a capability patch.