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Fun to play regardless, well done! The new rockets are sooo satisfying to land
i like some of the flair added to some of the moves, but the old brighter jet flames were better honestly, the new ones kinda look like cheese.
-New Up-B is way cooler, both grounded and mid-air versions
-Voice clip RNG might be a little low. He barely speak with voices ON.
-Holding taunt cause Mecha to say his line repeatedly.
-Mecha always face left after mid-air Neutral-B
-Charged Down-Special softlock into an infinite beatdown.
-The new fire propeller effect could be a tad brighter in my opinion.
Have you tried hitting them really hard when they're above 100%?
Patched in a solution! Give it another try.
For the voice stuff, it's hard a balance and I always had it set to a number picker of zero to three, which I personally think is fine, but I mean if anyone else has an issue with him not talking enough then maybe I'll bring it down to two?
As for the neutral special turning... that's my bad, it got lost in the list of things to fix. But in the next patch I'll for sure fix it!
-When facing right, Mecha Sonic turns left at the end of N-Special unless you hold left.
-When facing left, Mecha Sonic will turn right if left is held.
This does not happen when Mecha Sonic lands during his aerial N-Special
All perfect dodges, grounded or air-born will teleport Mecha Sonic to the right, regardless of the direction he faces or the direction input.
On the ground, Mecha will still turn around when performing forward dodges even though he will reappear to the right, so that part works as intended, the issue is only that all perfect dodges go right.
Super Mecha is coming, but it won't function like that.
Thanks for the ideas though!
Besides that, Awesome job all around!