Sid Meier's Civilization V

Sid Meier's Civilization V

Iska's Il Principe
Batrach 2024 年 7 月 17 日 下午 8:38
Bug Report - Sticky Tiles Claimed by Barbarian Cities
Tiles claimed by barbarian/rebel cities seem to remain claimed after the city is razed, in addition if the city is retaken, any tiles claimed by the city during its rebellion will remain barbarian. Is there a place where I should look if I want to hotfix?
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Larry Krappenschitz 2024 年 9 月 30 日 上午 1:37 
You find a fix for this?
Batrach 2024 年 10 月 2 日 上午 8:54 
Nope, not even sure why exactly it happens. My guess was that barbarian cities grow using some custom code so they get claimed globally as barbarian rather than being tied to a specific city. I could not find anything so the best thing you can do is somehow set the cultural output of barbarian cities to 0. This might require making a fake building for the modifier or add a UA to barbarians if that's even possible without more unnecessary jank.
Larry Krappenschitz 2024 年 10 月 2 日 下午 1:32 
Well, considering I know how to do none of that I think I'll just stick to using my great generals to steal the land, lol.
Batrach 2024 年 10 月 27 日 上午 6:44 
Yeah you could fix with the IGE too.
Batrach 7 月 13 日 下午 4:50 
I think I have fix for this actually. You can set the stored culture in barb cities every turn to 1 and they won't claim new tiles. Add this code at line 78 in Iska_GetCityLoyalty.lua just after the end of the if statement that's checking if a player is 63 (barbarians) or a minor civ (city-state)
-- This is to prevent barbarian cities from growing. Tiles are sticky for some reason. if ePlayer == 63 then pCity:SetJONSCultureStored(1) end
最后由 Batrach 编辑于; 7 月 13 日 下午 4:59
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