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I may be able to help with anything xml related
I'm currently brainstorming with the first offered contributor, but will get to you ASAP.
I might also help with this werid lua for barotrauma incompatibility.
I still haven't gotten to everyone from yesterday and need to get debugging done today, but having more artsy people on board will be a significant boon.
The bugs with Ramming Prow/ thrusters/ etc. are all a Barotrauma bug; Patch is made by devs but unreleased.
The black sprite issue with lighted components is an alpha blend issue, I've made a mod of my own to fix some of the most common ones. Simple as adding a small line of code to the light components, then testing to make sure they're not broken.
40mm grenades have been supposedly fixed in anothers' patch, Taj the King. Search EK Armory Awesome compatibility and see if he minds you taking them for your own.
Aware for the sprite issue - it was initially poorly explained by the one person who had an explanation and it turns out it required altering the sprites anyways. So that's on hold until one of the artists or the guy who provided the full explanation provides sprites with a transparent version of the scuffed layer.
40mm grenades are half-fixed now. Or two-thirds. Large part of the problem was there was no longer a name reference for any of the ID's and the inventory icons referenced blank spots on the EK Armory reference sprite (so the sprites probably got removed at some point). The rest is probably just fixing anything that might still be wrong with the projectile definition.
I sent a message in the bug reports on the sprite issue. It doesn't actually need sprite editing, as my junction boxes and whatnot all function normally without any changes to the actual sprites.
Testing.