安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=3014502238
Server
RemoveRideableFliers=False
RemapToVariants=RockDrake,Karkinos,ReaperQueen,ReaperKing,Gen1ReaperKing
PreventSaddleCostEdits=False
DrakeEggAggroRange=37000
DrakeEggSpawnRange=30000
731604991,1251632107,1609138312,2183432538,2016338122,2093204830,2307661303,2621340621,1270181453,1707516129,1136390783,1445395055,2357644511,2543493630,2824091110,1526243940,2926072283,2953890191,1404697612,2465184840,1223662999,2630444801,2624482481,2629443374,2967106628,1440414363,2820576656,1591643730
After I updated your mod my server no longer starts, I get to here
Setting breakpad minidump AppID = 346110
[2023.08.03-22.16.58:145][ 0]LogMemory: Platform Memory Stats for WindowsServer
[2023.08.03-22.16.58:145][ 0]LogMemory: Process Physical Memory: 82.39 MB used, 82.40 MB peak
[2023.08.03-22.16.58:145][ 0]LogMemory: Process Virtual Memory: 66.05 MB used, 66.12 MB peak
[2023.08.03-22.16.58:145][ 0]LogMemory: Physical Memory: 29978.66 MB used, 65429.11 MB total
[2023.08.03-22.16.58:146][ 0]LogMemory: Virtual Memory: 4548.69 MB used, 134217728.00 MB total
[2023.08.03-22.16.58:403][ 0]New Save Format enabled
[2023.08.03-22.16.58:403][ 0]ARK Version: 358.10
[2023.08.03-22.16.58:403][ 0]PID: 6228
[2023.08.03-22.17.31:473][ 0]Primal Game Data Took 25.26 seconds
[2023.08.03-22.17.46:866][ 0]LogMemory: Platform Memory Stats for WindowsServer
[2023.08.03-22.17.46:866][ 0]LogMemory: Process Physical Memory: 3388.13 MB used, 3388.14 MB peak
[2023.08.03-22.17.46:866][ 0]LogMemory: Process Virtual Memory: 9607.10 MB used, 9607.20 MB peak
[2023.08.03-22.17.46:866][ 0]LogMemory: Physical Memory: 34802.23 MB used, 65429.11 MB total
[2023.08.03-22.17.46:866][ 0]LogMemory: Virtual Memory: 14135.07 MB used, 134217728.00 MB total
and then a fatal error pops up and the server closes.
---------------------------
The UE4-ShooterGame Server has crashed and will close
---------------------------
Fatal error!
VERSION: 358.10
ShooterGameServer.exe!ULinkerLoad::Preload() (0x00007ff7be11611a) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2929]
ShooterGameServer.exe!UStructProperty::LinkInternal() (0x00007ff7be13f5a3) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\propertystruct.cpp:53]
ShooterGameServer.exe!UStruct::Link() (0x00007ff7be0ff5d6) + 6 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\class.cpp:499]
ShooterGameServer.exe!UFunction::Link() (0x00007ff7be1084de) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\class.cpp:3900]
ShooterGameServer.exe!UStruct::Serialize() (0x00007ff7be102879) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\class.cpp:1506]
ShooterGameServer.exe!UFunction::Serialize() (0x00007ff7be1081fa) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\class.cpp:3831]
ShooterGameServer.exe!ULinkerLoad::Preload() (0x00007ff7be1163a6) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2985]
ShooterGameServer.exe!UStruct::Link() (0x00007ff7be0ff53c) + 12 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\class.cpp:463]
ShooterGameServer.exe!UClass::Link() (0x00007ff7be10611f) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\class.cpp:2883]
ShooterGameServer.exe!UClass::Serialize() (0x00007ff7be1067c2) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\class.cpp:3048]
ShooterGameServer.exe!ULinkerLoad::Preload() (0x00007ff7be1163a6) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2985]
ShooterGameServer.exe!ULinkerLoad::CreateExportAndPreload() (0x00007ff7be115fed) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2635]
ShooterGameServer.exe!ULinkerLoad::LoadAllObjects() (0x00007ff7be116098) + 14 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2729]
ShooterGameServer.exe!LoadPackage() (0x00007ff7be152309) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:850]
ShooterGameServer.exe!ULinkerLoad::VerifyImportInner() (0x00007ff7be115711) + 37 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2333]
ShooterGameServer.exe!ULinkerLoad::VerifyImport() (0x00007ff7be1151ac) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2133]
ShooterGameServer.exe!ULinkerLoad::VerifyImportInner() (0x00007ff7be1157f9) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2375]
ShooterGameServer.exe!ULinkerLoad::VerifyImport() (0x00007ff7be1151ac) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2133]
ShooterGameServer.exe!ULinkerLoad::CreateImport() (0x00007ff7be11786a) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3672]
ShooterGameServer.exe!FAsyncPackage::CreateImports() (0x00007ff7be0fa308) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:957]
ShooterGameServer.exe!FAsyncPackage::Tick() (0x00007ff7be0f9209) + 8 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:284]
ShooterGameServer.exe!ProcessAsyncLoading() (0x00007ff7be0fb6b4) + 21 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1627]
ShooterGameServer.exe!UShooterEngine::LoadGameMods() (0x00007ff7bce794c2) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\shooterengine.cpp:991]
ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff7be89d2e8) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:9857]
ShooterGameServer.exe!UEngine::Browse() (0x00007ff7be899e0c) + 44 bytes [f:\build\lostisland\engine\source\runtime\engine\private\unrealengine.cpp:9028]
ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff7bce836c7) + 98 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:409]
ShooterGameServer.exe!UGameEngine::Init() (0x00007ff7be6acbb3) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\gameengine.cpp:738]
ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff7bce73c78) + 0 bytes [f:\build\lostisland\projects\shootergame\source\shootergame\private\shooterengine.cpp:404]
ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff7bc456f68) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launchengineloop.cpp:2316]
ShooterGameServer.exe!GuardedMain() (0x00007ff7bc453a6b) + 12 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launch.cpp:128]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff7bc458d4a) + 5 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff7bc458e99) + 8 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7bf748b19) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffa082f7614) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffa0a2a26b1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffa0a2a26b1) + 0 bytes [UnknownFile:0]
Server starts just fine after I remove the mod
Might be set to hidden?
Fatal error!
VERSION: 358.7
ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff723bdc7c7) + 6 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:309]
ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff723bdc855) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:321]
ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff723bdc855) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:321]
ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff723bdc855) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:321]
ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff723bdc855) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:321]
ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff723bdc855) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:321]
ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff723bdc855) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:321]
ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff723bdc855) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:321]
ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff723bdc855) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:321]
ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff723bdc855) + 0 bytes [f:\build\lostisland\engine\source\runtime\slatecore\private\widgets\swidget.cpp:321]
ShooterGame.exe!DrawWindowPrepass() (0x00007ff723c230ee) + 0 bytes [f:\build\lostisland\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:729]
ShooterGame.exe!FSlateApplication::DrawPrepass() (0x00007ff723c22a13) + 0 bytes [f:\build\lostisland\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:775]
ShooterGame.exe!FSlateApplication::PrivateDrawWindows() (0x00007ff723c537f1) + 0 bytes [f:\build\lostisland\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:794]
ShooterGame.exe!FSlateApplication::Tick() (0x00007ff723c6afcf) + 20 bytes [f:\build\lostisland\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1012]
ShooterGame.exe!FSlateLoadingSynchronizationMechanism::SlateThreadRunMainLoop() (0x00007ff723fe579e) + 0 bytes [f:\build\lostisland\engine\source\runtime\movieplayer\private\movieplayerthreading.cpp:146]
ShooterGame.exe!FSlateLoadingThreadTask::Run() (0x00007ff723fe5170) + 0 bytes [f:\build\lostisland\engine\source\runtime\movieplayer\private\movieplayerthreading.cpp:182]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff723ae0d96) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff723adc288) + 8 bytes [f:\build\lostisland\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ffe9f0026ad) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe9f8eaa68) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe9f8eaa68) + 0 bytes [UnknownFile:0]
Crash in runnable thread SlateLoadingThread