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Only possible solution is to get someone to make ttt integration into arc9 somehow
Also, there is still some damage variation, regardless of having the variation multiplier being at 0. The DVL and SV98 would one shot headshot about 50% of the time, and do 70-80 the other 50%. Are the ARC9 multipliers not compatible with the EFT weapons' damage variations?
But I'm also thinking it could just be a general GMOD hitbox bug.