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Ok yes I've got it working fine now (tho I takes some experimenting to get the door placement right to render the "black hole" instead of the building wall). This probably also solves the same "issue" I was having with the rail quay mod lol 😅
I'm guessing there's no way we could render the "black hole" as a transparency for an open doorway, while not making the entire inside/opposite side of the building render invisible? Transparencies are always a challenge.