Stellaris

Stellaris

EDA企划
Maki 2023 年 6 月 27 日 上午 11:47
Temporary Errors Dump
I am current getting desyncs in multiplayer and is in the process or trying to figure out why.

There is a lot of errors from eda events so I'm just going to put them here for now and see continue trying to save the run.

I have some suspicions what might be the problem but need to investigate what fromfrom and fromfromfrom would refer to the scope. A friend made a empire template for me to use this run and set government to imperial so the heir being a Admiral might have something to do with it but is still speculative.

It is also not impossible for it to be a modlist conflict, at this stage I do not yet know.
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eda_buff.100 errored 396 times in the latest error log:

[03:44:11][event.cpp:691]: Script Error, attempted to execute an event on an unsupported scope! Event: eda_buff.100 Event Scope: country Executing Scope: type=ship id=150996268 random={ 0 1221241193 } random_allowed=yes from={ type=starbase id=13 random={ 0 3974043793 } random_allowed=yes }

eda_rosette_events.txt errored 338 times:

[03:44:10][trigger_impl.cpp:1191]: Script Error: Invalid context switch [leader] from Kakehas Mining Station [fleet], file: events/eda_rosette_events.txt line: 89, Scope: type=fleet id=1296 random={ 0 743003799 } random_allowed=yes root={ type=country id=16777254 random={ 0 2013931805 } random_allowed=yes from={ type=country id=11 random={ 0 1134486745 } random_allowed=yes from={ type=fleet id=201329960 random={ 0 779870668 } random_allowed=yes from={ type=fleet id=1296 random={ 0 743003799 } random_allowed=yes } } } } from={ type=fleet id=1296 random={ 0 743003799 } random_allowed=yes } prev={ type=country id=16777254 random={ 0 2013931805 } random_allowed=yes from={ type=country id=11 random={ 0 1134486745 } random_allowed=yes from={ type=fleet id=201329960 random={ 0 779870668 } random_allowed=yes from={ type=fleet id=1296 random={ 0 743003799 } random_allowed=yes } } } }
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Maki 2023 年 6 月 27 日 下午 12:13 
Questions to myself (I have no idea what I'm talking about):

does fromfromfrom even do anything? or does it do what the dev intended?
- yes it does. should be similar effect as prev 3 times, up to 4 times.
- then, what calls eda_buff.100 3 times up the chain?

line 86 fromfrom within country scope somehow ended up with a fleet?
- what calls eda_ros.2001? that fromfrom would end up with a fleet scope?
- having actually looked at the error log, instead of a leader the last from returned a fleet. so... would fromfromfromfrom get to the leader? looks like its doing fromfrom -> from (country(root) > country > fleet > fleet).
最后由 Maki 编辑于; 2023 年 6 月 27 日 下午 12:19
Clesiram❀  [开发者] 2023 年 6 月 27 日 下午 5:20 
It is called by entering_battle trigger,

# This = owner of fleet 1
# From = owner of fleet 2
# FromFrom = fleet 1
# FromFromFrom = fleet 2

Honestly I dont know why this happened, from the log you provide it looks like sometimes when this event was triggered, the From scope is ship instead of fleet (like mining station). I am not familiar with how game runs in multiplayer mode. At least in single mode they are not affecting the gaming.
Zeonlight 2023 年 7 月 1 日 上午 8:58 
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最后由 Zeonlight 编辑于; 2023 年 7 月 5 日 上午 8:01
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