Left 4 Dead 2

Left 4 Dead 2

Shootable electrical boxes
Nescius  [开发者] 2023 年 3 月 24 日 下午 12:16
Suggestions
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(^^^) Xeno 2023 年 3 月 24 日 下午 9:35 
Storm mod for campaign?
Nescius  [开发者] 2023 年 3 月 25 日 上午 1:22 
I meant suggestions related to this addon
RichardNixon 2023 年 3 月 26 日 上午 3:50 
maybe a power line falling in the hard rain campaign when its flooded and can burn zombies and special but also players
7ᴇᴍᴘᴇsᴛᴲ 2023 年 3 月 26 日 下午 1:06 
it could maybe stumble SI since it's zippity zap
NB 2023 年 3 月 26 日 下午 5:59 
mmm maybe adding a "ems" options to select how much damage radius it has and how bigger the effect can be , etc.
最后由 NB 编辑于; 2023 年 3 月 26 日 下午 5:59
Nescius  [开发者] 2023 年 3 月 26 日 下午 6:16 
引用自 El Vibora
maybe a power line falling in the hard rain campaign when its flooded and can burn zombies and special but also players
Fits more as separate addon than part of this


it could maybe stumble SI since it's zippity zap
I'll try to add electricity slowing them down at one point. Stumbling doesn't fit imo


引用自 NB
mmm maybe adding a "ems" options to select how much damage radius it has and how bigger the effect can be , etc.
Will probably add this not a bad idea. Currently there is a cvar elb_max_depth available with default being 2. It determines how many times can electric beam propagate. 2 means the beam can go from the source to a zombie and from that zombie to another zombie (or other valid targets like prop_physics, gas cans, survivors) (changing that cvar's value takes effect only on round restart)
最后由 Nescius 编辑于; 2023 年 3 月 26 日 下午 6:17
(^^^) Xeno 2023 年 3 月 26 日 下午 11:19 
Maybe make them rng? It's just kinda clutter.
Mblaze 2023 年 3 月 27 日 下午 3:15 
1. rng
2. some outline indicating which electric box is shootable would be nice
3. making them single-use for the balance reasons to avoid spamming electricity
7ᴇᴍᴘᴇsᴛᴲ 2023 年 3 月 27 日 下午 3:53 
Would it be possible to make the effect spawn dynamic light ?
刘畅-x64 2023 年 3 月 27 日 下午 7:48 
better electric effects and give you some kind of black out or something like that when it hits you
ArrayOfHopeLive 2023 年 3 月 27 日 下午 8:26 
i agree with one comment. have them be RNG. maybe as you are playing an official campaign you would see at random some faint sparks coming from one of these, which would let the player know "hey, this one can be shot as it spawned here"
Baz 2023 年 3 月 28 日 上午 7:59 
引用自 mblaze
1. rng
2. some outline indicating which electric box is shootable would be nice
3. making them single-use for the balance reasons to avoid spamming electricity
:steamthis::steamthumbsup:
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