全面战争:战锤3

全面战争:战锤3

New mod link in description. Mixu's Legendary Lords - SFO
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=[NK]= Col. Jack O'Neil  [开发者] 2023 年 3 月 22 日 上午 6:34
Bug/Balance Reports
Please be as detailed as possible.

Known bug
Hi, Kragg has the Venerate *insert dwarf god* skills instead of the new skill runes from the last update.
最后由 =[NK]= Col. Jack O'Neil 编辑于; 2024 年 6 月 24 日 上午 7:05
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正在显示第 1 - 15 条,共 60 条留言
Zarrk 2023 年 3 月 24 日 下午 1:31 
Hellebron/Tullaris upgrades conflicts/CTD? :

every upgradeable unit will offer 2 choices buyable with Sacrificial Blood and the other with Tullaris' Command (meaning they are probably mixed and because like you pointed out there is no way to scroll not every choices are selectable)

Was there really a need to create a new currency? Was is not possible to give Sacricial Blood to Tullaris?

Even worse, I started a new Hellebron campaign (3 times) and the moment I select an army where a Witch Elves / Sos has been recruited I got an instant crash (access memory violation).
I removed the "unit_purchasable_effect_sets_tables" table and all my saves are recoverable without any oddities.

(Because I have a popato computer and running around 145 mods, I can't be sure this mod is the sole responsable but my suspicion is very high)

By the way not really fond of replicating a specific LL mechanism, same units, same bonus, only the way to acquire the currency change (and it was the generic way used in the Vortex campaign), I known they both represent Har Ganeth but I fail to feel it engaging.

Despite all I've said, I want to thank you for offering all of us this awesome compatibility submod.
=[NK]= Col. Jack O'Neil  [开发者] 2023 年 3 月 25 日 上午 11:34 
I'm not spending time creating new mechanics. I've literally got almost no free time with 2 small kids under 3, and work full time. So it's either mechanics from other lords, or none. I'm happy if anyone wise wants to spend their time doing it, if you have discord, here is the pic of the tables required just to add the resources to tullaris https://media.discordapp.net/attachments/702425866931798057/1086158670846505051/image.png

I didn't need to change the name, but yes I needed a new resource (could have left the name the same), as if I didn't, they use each other's resources.

Thank you heaps for the report, I'll look into it. Can you send a screenshot? If you reply before I do? I thought I had set crone to banned from tullaris resource, but maybe I didn't.

Why did you choose only that table to remove?
最后由 =[NK]= Col. Jack O'Neil 编辑于; 2023 年 3 月 25 日 下午 7:10
=[NK]= Col. Jack O'Neil  [开发者] 2023 年 3 月 27 日 上午 7:39 
OK. So it was 0230 when I replied to you :) The problem was in the banned factions for using resources, I'd seen Malus's faction (wh2_main_def_hag_graef) and got confused thinking it was Hellebron's (wh2_main_def_har_ganeth). It's fixed now :)

If anyone wants to build on the mechanics/make new effects for the stuff I've ported over, by all means I'm more than happy to implement it if it's good.
Zarrk 2023 年 4 月 2 日 上午 2:35 
Sorry for not replying, was pretty busy the whole week and I didn't log on Steam. I'm realizing that my post felt a tad too much offensive giving all the time you spent working on this and I just want to say "Thank you for your dedication."
=[NK]= Col. Jack O'Neil  [开发者] 2023 年 4 月 2 日 上午 5:49 
It's all good! I didn't take any offence as you said at the end thank you :) But there is so much for me to do and check, that if anyone else has ideas on stuff I'm happy to look into it, but I don't have the time to create it. I'm still trying to make sure there aren't incompatibilities with the unlocker that the majority of people don't realise they may be missing units from buildings, as well as missing abilities and stuff.

It's just nice to get feedback!!!
CrucibleOfHate 2023 年 4 月 5 日 下午 5:51 
Caradryan's Natural Bond skill node in his personal tree gives "Magical Harmony" for phoenixes in his army, replacing "Attuned to Magic."

SFO Attuned to Magic is 25% base and ap weapon damage and 25% ward save while Winds of Magic is 15 (not percent) or higher. In vanilla Attuned to Magic is just 10% ward save while WoM is 15 or higher.

Magical Harmony is 20% charge bonus, 15% ap and base damage, and 10% ward save, *while winds of magic is 50% or higher,* which is a change I think probably slipped Mixu's mind. Obviously much weaker than SFO Attuned to Magic just by the stats as well.

The reason this took me twenty minutes to type out the first time is I had to keep closing and opening the game with different mods enabled btw XD

EDIT: Also I just noticed in Caradryan's SFO Hero tree from nobles, he has access to Favored by Isha, Favored by Khaine, and Favored by Hoeth, which are, for nobles, mutually exclusive. I don't think this needs to be fixed, I just wasn't sure it was intentional.
最后由 CrucibleOfHate 编辑于; 2023 年 4 月 5 日 下午 5:56
narsnail 2023 年 4 月 8 日 上午 7:35 
Kouran Darkhand only has "Murderous Prowess" and not "Murderous Mastery" as all Black Guard do in SFO. Thanks for you time and effort making this mod!!
=[NK]= Col. Jack O'Neil  [开发者] 2023 年 4 月 8 日 上午 7:50 
Thanks crucible and narsnail, I'll look into it :)
最后由 =[NK]= Col. Jack O'Neil 编辑于; 2023 年 4 月 10 日 下午 12:43
=[NK]= Col. Jack O'Neil  [开发者] 2023 年 4 月 10 日 下午 12:48 
@crucible
The lord skills were probably apart of adding in Culpa's skill lines if it wasn't already there.

Looking at the wiki page, he was a noble previously. I'm happy to keep it for now, but also happy to remove it if it doesn't fit. I'll double check it's not in his lord tree.

Thanks so much for writing that up :) somehow I missed it!

https://warhammerfantasy.fandom.com/wiki/Caradryan
最后由 =[NK]= Col. Jack O'Neil 编辑于; 2023 年 4 月 10 日 下午 1:22
Builder 2023 年 7 月 6 日 上午 3:05 
Gorehoof hero isn't getting Malagor's 50% hero dread discount to recruit.
El Papà  [开发者] 2023 年 7 月 19 日 上午 7:48 
引用自 Builder
Gorehoof hero isn't getting Malagor's 50% hero dread discount to recruit.

Thanks for the report! It has now been fixed and will get uploaded in a few hours.
=[NK]= Col. Jack O'Neil  [开发者] 2023 年 7 月 19 日 上午 8:26 
Update from Papa done for Malagor :)
Loki 2023 年 8 月 9 日 上午 11:36 
Hi, sry for bothering.
It's not necessarily a bug, but this mod seems to have a weird conflict with the "Landmarks of Legend" mod, it forbids you from recruiting some of the units in that mod (usually RoR units).
ex: Greenskin's 'Scourge of the Black Gulf' / 'Blorgar the Mad Titan'.
It'd be nice if u could take a look, I really like both of the mods.

Tried all the combinations and here's the result:
Vanilla + Mixer + Mixu's LL + Landmarks of Legend => Works fine.
Vanilla + Mixer + Mixu's LL + Landmarks of Legend(SFO patch) => Works fine.
SFO + Mixer + Mixu's LL + Landmarks of Legend(SFO patch) => Works fine.
SFO + Mixer + Landmarks of Legend => Works fine
SFO + Mixer + Mixu's LL + Mixu's LL-SFO + Landmarks of Legend => failed to recruit units
SFO + Mixer + Mixu's LL + Mixu's LL-SFO + Landmarks of Legend(SFO patch) => failed to recruit units
Loki 2023 年 8 月 9 日 下午 11:55 
引用自 Loki
Hi, sry for bothering.
It's not necessarily a bug, but this mod seems to have a weird conflict with the "Landmarks of Legend" mod, it forbids you from recruiting some of the units in that mod (usually RoR units).
ex: Greenskin's 'Scourge of the Black Gulf' / 'Blorgar the Mad Titan'.
It'd be nice if u could take a look, I really like both of the mods.

Tried all the combinations and here's the result:
Vanilla + Mixer + Mixu's LL + Landmarks of Legend => Works fine.
Vanilla + Mixer + Mixu's LL + Landmarks of Legend(SFO patch) => Works fine.
SFO + Mixer + Mixu's LL + Landmarks of Legend(SFO patch) => Works fine.
SFO + Mixer + Landmarks of Legend => Works fine
SFO + Mixer + Mixu's LL + Mixu's LL-SFO + Landmarks of Legend => failed to recruit units
SFO + Mixer + Mixu's LL + Mixu's LL-SFO + Landmarks of Legend(SFO patch) => failed to recruit units
Tried with the old version of Mixu's LL-SFO(Depreciated), and it works fine.
Moonshine_Brew 2023 年 11 月 3 日 上午 2:33 
Using the following mods:
Mixu unlocker
Mixu Legendary lords
Mixu Legendary lords assets
SFO
Mod config tool (Beta and Legacy have same effect)

Adding your mod results in the Khorne Barbarian recritment Building adding a ridiculous amount of garrison.
T1 adds: 10 Marauders (dual weapons), 9 Marauders, 2 Chaos knights, 1 chose, 1 Marauder Horsemen (axes)
T2 and T3 also add a ridiculous amount.

Already found a fix for it too.
Under "armed_citizenry_units_to_unit_groups_junctions_tables" check "Unit Group"
and delete any entries that aren't:

mixu_nor_skaeling_settlement_major_1
mixu_nor_skaeling_settlement_major_2
mixu_nor_skaeling_settlement_major_3
mixu_nor_skaeling_settlement_major_4
mixu_nor_skaeling_settlement_major_5

mixu_nor_skaeling_defence_minor_1
mixu_nor_skaeling_defence_minor_2
mixu_nor_skaeling_defence_minor_3

mixu_nor_skaeling_defence_major_1
mixu_nor_skaeling_defence_major_2
mixu_nor_skaeling_defence_major_3
最后由 Moonshine_Brew 编辑于; 2023 年 11 月 3 日 上午 3:12
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