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09:14:31.740 INFO EventUtil> Failed to instantiate event BoardGame.events.BGWeMeetAgain
java.lang.reflect.InvocationTargetException
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
at java.lang.reflect.Constructor.newInstance(Constructor.java:423)
at basemod.eventUtil.util.ConditionalEvent.getEvent(ConditionalEvent.java:44)
at basemod.eventUtil.EventUtils.getEvent(EventUtils.java:169)
at {链接已删除}basemod.patches.com.megacrit.cardcrawl.helpers.EventHelper.GetCustomEvents.prefix(GetCustomEvents.java:28)
at com.megacrit.cardcrawl.helpers.EventHelper.getEvent(EventHelper.java)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.getEvent(AbstractDungeon.java:2495)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.generateEvent(AbstractDungeon.java:2369)
at com.megacrit.cardcrawl.rooms.EventRoom.onPlayerEntry(EventRoom.java:22)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2282)
at BoardGame.dungeons.AbstractBGDungeon.nextRoomTransition(AbstractBGDungeon.java:668)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2119)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.updateFading(AbstractDungeon.java:2848)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2517)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Caused by: java.lang.ClassCastException: evolution.Axolotl cannot be cast to BoardGame.relics.AbstractBGRelic
at BoardGame.relics.AbstractBGRelic.getAllPayableRelics(AbstractBGRelic.java:46)
at BoardGame.events.BGWeMeetAgain.<init>(BGWeMeetAgain.java:66)
We Meet Again, Face Trader, Joust, and Moai Head should be compatible with non-Board Game relics now. Though, giving a non-BG relic to Moai Head might break the game in ... other ways. ¬_¬
The new character select screen seems to have broken custom runs as they bypass the second choosing your character screen
Custom runs also now only give you the choice of ironclad cards
Couple of notes:
Mods being used include:
- BaseMod
- StSlib
- Googly Eyes
- Smile Girya
- Bossy Relics
- Pride the Spire
- Rare Cards Sparkle
- Slay the Spire: The Board Game
This is using a steam workshop subscription
Imgur link highlighting the issues [imgur.com]
...Daily / Custom should be working again. It's still using vanilla modifiers, but you should at least be able to fight back now before something oneshots you.
Version Info:
- Java version (1.8.0_144)
- Slay the Spire (12-18-2022)
- ModTheSpire (3.30.3)
Mod list:
- basemod (5.54.1)
- coloredpowertips (2.3.0)
- DeckTracker (0.1.13)
- stslib (2.11.0)
- superfastmode (1.0.8)
- test447_keycuts (1.0)
- RelicStats (1.2.2)
- KorKeywordFix (1.1.2)
- BoardGame (0.3.0)
- Better_Animation (0.2.0)
- block-reminder (1.2.0)
- mintyspire (2.5.7)
- quickrestart (2.1.0)
- RandomCharacterButton (1.1.0)
- UnceasingTurnReminder (1.0)
- backflip (0.0.1)
Mods in stacktrace:
- BoardGame (0.3.0)
- test447_keycuts (1.0)
Cause:
java.lang.ArrayIndexOutOfBoundsException: -1
at test447.keycuts.patches.rewards.RewardItemPatches$Render.Postfix(RewardItemPatches.java:153)
at com.megacrit.cardcrawl.rewards.RewardItem.render(RewardItem.java:611)
at BoardGame.patches.bossrewards.BossCardReward$RenderCard.Foo(BossCardReward.java:111)
at com.megacrit.cardcrawl.screens.select.BossRelicSelectScreen.render(BossRelicSelectScreen.java:340)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.render(AbstractDungeon.java:2739)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:441)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Was playing with Defect and defeated the first boss. Crashes when trying to open up the chest.
Btw, just wanted to say that despite the bugs, the mod is still amazing :)
Edit: the doppelganger effects seem way off, tried it again with same numbers, this time the poison ended up at 30 after tripling it from 12
- Dark Embrace end-of-turn draw should finally be working again.
- Bullet Time making unplayable cards playable should be fixed.
- Wreath of Flames+ now properly sets exhaust to false.
- Added a warning for excess miracles and poison, why not. (They still disappear.)
- A1 Taskmaster damage updated to match intent.
Since you have the shivs programmed in such way, I can't imagine this is much harder than that?
side note: thank you for those updates, it's really fun to play what you've cooked :)
(e.g. if you had 5 energy and played Skill Potion into Worship, you should end up with 0 energy and 5 miracles rather than 5 energy and 5 miracles)
Is this actually how it would work? How developers said this interaction should work? Because I imagine in every normal scenario players would convert their miracles into normal energy between the first and second card play