Stellaris

Stellaris

Buildings and Districts Overhaul and Expansion
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Lord and savior, DaddyGaylord  [开发者] 2023 年 3 月 12 日 上午 3:48
Bugs
If anyone finds any bugs (wither in-game or in the code) then you can report it here
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Getglad188 2023 年 3 月 16 日 上午 4:06 
Also ran into the issue where planetary designations weren't showing. I think I found the issue.

I think the hangup lies in scripted_triggers > compat_triggers which is the "uses_pd_district_set".

I think it's an issue with the NOR output of the trigger feeding a NOR input in "colony_types_override".

The NOR under "potential" in the colony types file is excluding any of the inputs under potential.

Right now, the trigger gives a "yes" if the district set in question is not on the list. Which then means if it's not on the list it's excluded under "potential".

Switching the NOR in the trigger to OR (meaning it gives a yes if the district set is on the list, thus it's excluded), or switching each potential from "uses_pd_district_set =" from yes to no should fix it.

Hopefully that makes sense
Lord and savior, DaddyGaylord  [开发者] 2023 年 3 月 16 日 上午 4:10 
Thanks for pointing that out, I'll do that once I'm home. I must have made a typo while making the trigger.
最后由 Lord and savior, DaddyGaylord 编辑于; 2023 年 3 月 16 日 上午 5:03
PraetorNZ 2023 年 3 月 25 日 下午 2:31 
Im unable to build Infrastructure districts too. Shows on the district list but at 0/0. only mods are UI overhaul, xenos mod dependency and this
Lord and savior, DaddyGaylord  [开发者] 2023 年 3 月 26 日 上午 1:16 
Fixed
Unibite 2023 年 3 月 28 日 上午 6:04 
Incompatibility with PD - Unique Worlds, especially with Four's Children origin - pops cannot be assembled in cauldrons
Herbert 2023 年 3 月 29 日 上午 12:44 
When I terraform my planet into hive world the infrastructure, underground city and secondary districts disappear and I can not build this
Lord and savior, DaddyGaylord  [开发者] 2023 年 3 月 30 日 上午 9:38 
@Unibite I haven't played the PD origins so I don't know about them but I'll look into it
@Herbert infrastructure districts and secondary districts get swapped to the ecumenopolis specific districts on hive worlds too, but I'll make it so underground districts aren't destroyed.

Ok I relaxed the requirements for the special housing districts
最后由 Lord and savior, DaddyGaylord 编辑于; 2023 年 3 月 30 日 上午 9:56
trapmaka 2023 年 4 月 8 日 下午 5:53 
I've been having consistent crashes 30 years in with the following errors filling up the crash log:

[00:59:55][trigger_impl.cpp:1192]: Script Error: Invalid context switch [owner] from Otero [planet], file: common/colony_types/bdoe_new_colony_types.txt line: 118, Scope:
type=planet
id=1266
random={ 0 3208309351 }
random_allowed=yes

Tracked down the planet in question with the own command and found out it was a former hive species planet that I had conquered, purged the pops so the colony was then abandoned.

Switched the colony designation to default colony and presto no more crashes and I could continue!
Lord and savior, DaddyGaylord  [开发者] 2023 年 4 月 9 日 上午 12:41 
Try it now
LAJ-47FC9 2023 年 4 月 9 日 下午 6:58 
Doesn't seem to be quite compatible with the full Planetary Diversity suite: arcology districts from this mod use the city_world district; but the eco-arcology, for instance, uses the pdecocity district set, meaning you can't access intended districts. I also can't seem to choose secondary districts for the eco-arcology.
Lord and savior, DaddyGaylord  [开发者] 2023 年 4 月 10 日 上午 1:29 
There are no arcology districts in this mod. Vanilla arcs also aren't modified any longer. And secondary districts aren't supposed to be selected on any arcologies. There are special districts for them instead, inserted via the master deposit.
LAJ-47FC9 2023 年 4 月 10 日 下午 11:51 
Yes, those special districts are what I'm referring to when I say that arcology districts aren't working. They're not showing up on the eco-arcology, despite the Master Deposit saying that they should.
Lord and savior, DaddyGaylord  [开发者] 2023 年 4 月 11 日 上午 4:46 
Yeah I forgot to update some triggers in the districts themselves, sorry about that. It's fixed now
LAJ-47FC9 2023 年 4 月 11 日 下午 8:19 
Awesome, thank you! ^-^
Odin-Senpai 2023 年 4 月 24 日 下午 4:38 
The edict to activate compatibility between this mod and Improved Planetary Districts/Unlock More Building Slots seems to be missing for me after the latest update (the one that integrated your Exotic Resources mod). Is this an intentional change or a bug?
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