安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








i dont have time to fully troubleshoot and there no errors but the mods i have for world map interaction are
world map beautifcation
prepare landing
map preveiw
faction control
real ruins
I don't use those mod much and nothing looked out of ordinary when I tried those mods. Try rearranging the load order or post an image.
did you reexplored it? I'll add a indicator instead later
Yes it seems to be working now, apologies. But yeah, some fort of indicator when you snap to quests which you have been given the location of would be handy. Maybe as an option in mod settings.
Returning to main menu and reloading the save fixes the issue for cities that have been discovered, but the issue remains for any discovered thereafter.
Exploration Mode seems to be the cause of this problem. If I disable the mod, everything works as it should.
In the log I found this exception:
Get hundreds of this these two errors, which soft locks the game until I click on the pawns 'cancel action'
If I stand directly on the map, the map disappears and I get a 'XXXX location found!" but then the errors happen, so I have to click cancel action to get out of it. The map is gone and no location has been revealed. :(
Seems to be from facial animation's update, cuz I am pretty sure it was working before with that mod enabled.