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Oh, one more thing: You may want to fix up some of the MCC UI-related elements with this. The campaign description is so long that it gets cut off, and all four episodes have the same mission description. Also, the thumbnails for the last two would look nicer without the HUD and view model… perhaps you could take some new screenshots better showcasing their unique environments in Sapien?
Also, the Fuel Rode Spectre is cool, but it could use a new shader, probably based off of Ruby's (though with a different color to visually distinguish it from the original) and a VERY nerfed turret. It melted Wraiths too easily when I used it in Episode III.
Additionally, would you be opposed of correcting the red Zealots' armor to gold to make them consistent with CE, or otherwise make them Ultras if you want the final boss to be the only Zealot in the campaign?
One last thing: It sounds as though Drones don't have dialogue in this still, so what would you think of using this Halo2 Dron Dialog[hce.halomaps.org] I suggested previously?
For the drones, they only have 30 hp, which is actually lower than grunts. Though it does seem like they take longer to die than they should. Maybe I'll take another 5 hp off. To rebalance them, I actually just swapped a lot of the firing values to those used by grunts. So basically a grunt that also flies.
It would make sense to swap the red elites out with ultras, and I've actually thought about doing just that. My reservation was that would affect the difficulty. The red sword and shield elites are a lot easier to take down than an ultra would/should be. Do you think that would be an issue?
I just checked the tags and buggers do have dialog set up. I could try swapping it, but I don't know much about dialogue. What should I be listening for?
Had yet another idea after playing through this whole thing with a friend, you… though what if you changed the time of day for the later missions? The entirety of the campaign is alpine forests and Forerunner structures, so I think a change in lighting could freshen up a style that otherwise may be a little stale by the end. Plus, it'd depict the passage of time in a neat way, Half-Life-style. Maybe you could leave the first mission as it is, but have the time reach sunset by the final one?
I just released another update, and I changed those red sword Elites to Ultras, as well as fixing the bugger dialogue to the one you suggested, among other things.