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File names:
Shedhouse.txt
Shedhouse_1.png
Shedhouse_arena.txt
Shedhouse_settings.txt
Shedhouse_thumb.png
Other thing is you should check how many batflies hives (spikes) have you placed in level editor, suprisingly these can lag game really hard and if there's too many of them, they can lead to long loading times or even just crash/freeze the game entirely
I had 7 tiles of fly hive, i didnt think that could be an issue because of warehouse level having so many fly hives
what i think might be tanking fps: unused blocks outside the render that are still in the room as buffer
3 layers
glass and poles on layer 2 in the same spot
i have 8 dens, 2 whack a mole, 4 player spawn
Neither stuff on other layers should bother even if it's hidden but you can remove them
What tiles are you using because some could lag the game
maybe because i put the dens right next to the walls, instead of away from the walls with a pipe travel thing, like:
fillerfillerfiller|
what i did: P |
fillerfillerfiller|
what i should have done:
filerfillerfiller|
P - - - - - - - |
fillerfillerfiller|
basically youneed a cube where pipe entrance is inside it, have the empty space on the side which is an intended entrance and den on the other side
something like this
*block* *block* *block*
*block and den mark* *pipe entrance* *empty space*
*block* *block* *block*
and that has to be like this no matter if it's a den, shortcut or pipe to another room, all of them have to be like that to work
you can place non solid things in that empty space like floors if it's facing upwards and poles if facing any other ways
I meant like:fill| air
P - - - - - - E air
fillerfillerfilllerfil| air