安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








+Can make a tank appear
+If team wins with the tank next round team gets 10% extra health
- Can only make it appear once per round
- When destroyed whole team loses from 5% to 20% of max HP for that round
- Valve time
-on equip makes the game semi colorless and makes it feel like ur playng COD
well...upon each win you get 1 scrap
Plus if they had
TF2 would be pay to win.
- No random crits
There balanced
Remeber when tf2 was pay to win? If stats were added that affected the game itself, then this would suck (not including visual stats ex. Pyrovision, romevision etc.)
Yeah still not balanced