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well
tools :\
basically we
have in other
er maps
Gameplay-wise very average. That very limited non-divided inventory, where a whole railgun takes as much space as a keycard... And too many items, at the end of the story i had a pile of that stuff, focusing on inventory management instead of the story. Whole keycard for a just one door is not a good idea
Gun handling is bad, i keep grabbing enemies instead of aiming on them, nail gun is just bad, weapons take too much precious space.
Saves DO work and that is good. Advertising that they dont is weird though. And people still cant complete the map... bruh
"environmental story-telling" in this case is just a way of saying that you couldnt do a normal one with cutscenes and stuff with given resourses and time, which is understandable but weird to advert. Actually no, whole description is weird. Advertising things for an enviromental survival horror literally breaks enviroment, you KNOW what you will encounter and because of that you lose mood of unknown. And you get used to the ship, when you run around it for the 100th time to find the next thing to progress, -mood.
Optimisation is not here, my ryzen 1700x OC gave me 40 fps at the start and 20 at the end, which is ridiculous in a map with almost no physics. Sandbox is better though, stable 60, but still perfomance is worse than in other maps
Flashlight. Its not a flashlight, its a laser pointer! I literally cant see sh1t, and you expect me to go deep with the enviroment and get scared? Why corners that shouldnt be dark are dark? Starting room, that also acts as the safe one, shouldnt be black! A whole game of contrast gets wasted because of that!
HUD is weird too. Yeah it is stylized, but it still is a large hud that doesnt fit the survival horror genre. Yeah, i got a suit, but im not a cyborg to have those codes running in my hud, i dont need them. Dead Space is a perfect example of how you should implement hud - minimalized, built in the enviroment, no floaty messages in front of your face
Again - for a work of 4 weeks very impressive, but in general its just another generic deep space horror, just in teardown. You are capable of making much better things