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报告翻译问题
translated by translator for inaccuracy sorry
MES Spawner / Error: WARNING: Ammo Magazine MyObjectBuilder_AmmoMagazine/MSL_EMPW_101_Magazine Does Not Have A Valid MyAmmoDefinition Attached. Please Inform The Weapon Author.
This goes on 5 more times with other ammo types, and I knew they're from this mod because one of them is called MSL_CRUS_308_Magazine , I don't really know of any other mods that have cruise missiles.
This doesn't interfere with anything I think, I only spotted it because I was crashing a lot and was browsing the logs, but just wanted to let you know.
When you try to fire them they say "No Ammo". Even though the weapon from what I can tell does not require ammo.
плюс-минус смещения). У остальных блоков вроде все ок, но их смотрел только по конфигам
Sorry for the delay
2024-05-16 17:10:38.585 - Thread: 1 -> Exception: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.ThrowHelper.ThrowKeyNotFoundException()
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at Sandbox.Game.Entities.DetonationData.CalculateStoredExplosiveDamage(List`1 storedExplosives)
at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.DetonateAmmo()
at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.DoDamage(Single damage, MyStringHash damageType, Boolean sync, Int64 attackerId, Nullable`1 extraInfo)
at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.VRage.Game.ModAPI.Interfaces.IMyDestroyableObject.DoDamage(Single damage, MyStringHash damageType, Boolean sync, Nullable`1 hitInfo, Int64 attackerId, Int64 realHitEntityId, Boolean shouldDetonateAmmo, Nullable`1 extraInfo)
at Sandbox.Game.Multiplayer.MySyncDamage.DoDamageSynced(MyEntity entity, Single damage, MyStringHash type, Int64 attackerId, Nullable`1 extraInfo)
at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.DoDamage(Single damage, MyStringHash damageType, Boolean sync, Int64 attackerId, Nullable`1 extraInfo)
at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.VRage.Game.ModAPI.Interfaces.IMyDestroyableObject.DoDamage(Single damage, MyStringHash damageType, Boolean sync, Nullable`1 hitInfo, Int64 attackerId, Int64 realHitEntityId, Boolean shouldDetonateAmmo, Nullable`1 extraInfo)
at Sandbox.Game.MyExplosion.ApplyVolumetricExplosionOnEntities(MyExplosionInfo& m_explosionInfo, List`1 entities, MyGridExplosion explosionDamageInfo)
at Sandbox.Game.MyExplosion.ApplyVolumetricExplosion(MyExplosionInfo& m_explosionInfo, List`1 entities)
at Sandbox.Game.MyExplosion.RemoveDestroyedObjects()
at Sandbox.Game.MyExplosion.Update()
at Sandbox.Game.MyExplosions.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2024-05-16 17:10:38.588 - Thread: 1 -> Exception occurred: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.ThrowHelper.ThrowKeyNotFoundException()
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at Sandbox.Game.Entities.DetonationData.CalculateStoredExplosiveDamage(List`1 storedExplosives)
at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.DetonateAmmo()
at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.DoDamage(Single damage, MyStringHash damageType, Boolean sync, Int64 attackerId, Nullable`1 extraInfo)
at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.VRage.Game.ModAPI.Interfaces.IMyDestroyableObject.DoDamage(Single damage, MyStringHash damageType, Boolean sync, Nullable`1 hitInfo, Int64 attackerId, Int64 realHitEntityId, Boolean shouldDetonateAmmo, Nullable`1 extraInfo)
at Sandbox.Game.Multiplayer.MySyncDamage.DoDamageSynced(MyEntity entity, Single damage, MyStringHash type, Int64 attackerId, Nullable`1 extraInfo)
at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.DoDamage(Single damage, MyStringHash damageType, Boolean sync, Int64 attackerId, Nullable`1 extraInfo)
at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.VRage.Game.ModAPI.Interfaces.IMyDestroyableObject.DoDamage(Single damage, MyStringHash damageType, Boolean sync, Nullable`1 hitInfo, Int64 attackerId, Int64 realHitEntityId, Boolean shouldDetonateAmmo, Nullable`1 extraInfo)
at Sandbox.Game.MyExplosion.ApplyVolumetricExplosionOnEntities(MyExplosionInfo& m_explosionInfo, List`1 entities, MyGridExplosion explosionDamageInfo)
at Sandbox.Game.MyExplosion.ApplyVolumetricExplosion(MyExplosionInfo& m_explosionInfo, List`1 entities)
at Sandbox.Game.MyExplosion.RemoveDestroyedObjects()
at Sandbox.Game.MyExplosion.Update()
at Sandbox.Game.MyExplosions.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
at avaness.SpaceEngineersLauncher.Program.StartSpaceEngineers(String[] args)
at avaness.SpaceEngineersLauncher.Program.Main(String[] args)
2024-05-16 17:10:38.588 - Thread: 1 -> Showing message
2024-05-16 17:10:38.588 - Thread: 1 -> MyInitializer.OnCrash
2024-05-16 17:10:38.588 - Thread: 1 -> var exception = System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.ThrowHelper.ThrowKeyNotFoundException()
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at Sandbox.Game.Entities.DetonationData.CalculateStoredExplosiveDamage(List`1 storedExplosives)
at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.DetonateAmmo()
at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.DoDamage(Single damage, MyStringHash damageType, Boolean sync, Int64 attackerId, Nullable`1 extraInfo)
at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.VRage.Game.ModAPI.Interfaces.IMyDestroyableObject.DoDamage(Single damage, MyStringHash damageType, Boolean sync, Nullable`1 hitInfo, Int64 attackerId, Int64 realHitEntityId, Boolean shouldDetonateAmmo, Nullable`1 extraInfo)
at Sandbox.Game.Multiplayer.MySyncDamage.DoDamageSynced(MyEntity entity, Single damage, MyStringHash type, Int64 attackerId, Nullable`1 extraInfo)
at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.DoDamage(Single damage, MyStringHash damageType, Boolean sync, Int64 attackerId, Nullable`1 extraInfo)
at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.VRage.Game.ModAPI.Interfaces.IMyDestroyableObject.DoDamage(Single damage, MyStringHash damageType, Boolean sync, Nullable`1 hitInfo, Int64 attackerId, Int64 realHitEntityId, Boolean shouldDetonateAmmo, Nullable`1 extraInfo)
at Sandbox.Game.MyExplosion.ApplyVolumetricExplosionOnEntities(MyExplosionInfo& m_explosionInfo, List`1 entities, MyGridExplosion explosionDamageInfo)
at Sandbox.Game.MyExplosion.ApplyVolumetricExplosion(MyExplosionInfo& m_explosionInfo, List`1 entities)
at Sandbox.Game.MyExplosion.RemoveDestroyedObjects()
at Sandbox.Game.MyExplosion.Update()
at Sandbox.Game.MyExplosions.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
at avaness.SpaceEngineersLauncher.Program.StartSpaceEngineers(String[] args)
at avaness.SpaceEngineersLauncher.Program.Main(String[] args)