Space Engineers

Space Engineers

Consolidation Armament II - Definitive Weapon Pack
Dercaixr  [开发者] 2023 年 2 月 14 日 上午 7:36
Troubleshooting
For troubleshooting problems
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正在显示第 1 - 15 条,共 16 条留言
whiskeydemon00 2023 年 2 月 19 日 下午 1:21 
So i have gotten some of the weapons to work on one of my craft however when trying to have the plasma weapons shoot at something the ai targeting doesnt seem to want to work.
vovan 2023 年 2 月 26 日 上午 6:31 
good afternoon, dear author of the modification, I have a problem, all the weapons do not work and look like a sorter through the panel)) the weapon core mod is installed and it is still impossible to place shells in the weapon
translated by translator for inaccuracy sorry
tetofan8194622 2023 年 3 月 14 日 下午 1:52 
This, combined with Modular Encounter Systems i think it was called, creates an error in the logs:
MES Spawner / Error: WARNING: Ammo Magazine MyObjectBuilder_AmmoMagazine/MSL_EMPW_101_Magazine Does Not Have A Valid MyAmmoDefinition Attached. Please Inform The Weapon Author.
This goes on 5 more times with other ammo types, and I knew they're from this mod because one of them is called MSL_CRUS_308_Magazine , I don't really know of any other mods that have cruise missiles.
This doesn't interfere with anything I think, I only spotted it because I was crashing a lot and was browsing the logs, but just wanted to let you know.
Dercaixr  [开发者] 2023 年 3 月 14 日 下午 2:18 
引用自 vovan
good afternoon, dear author of the modification, I have a problem, all the weapons do not work and look like a sorter through the panel)) the weapon core mod is installed and it is still impossible to place shells in the weapon
translated by translator for inaccuracy sorry
Я не уверен, что проблема связяна с данным модом, имеются ли в мире другие моды, помимо weaponcore и этого?
Dercaixr  [开发者] 2023 年 3 月 14 日 下午 2:22 
引用自 Cressent
This, combined with Modular Encounter Systems i think it was called, creates an error in the logs:
MES Spawner / Error: WARNING: Ammo Magazine MyObjectBuilder_AmmoMagazine/MSL_EMPW_101_Magazine Does Not Have A Valid MyAmmoDefinition Attached. Please Inform The Weapon Author.
This goes on 5 more times with other ammo types, and I knew they're from this mod because one of them is called MSL_CRUS_308_Magazine , I don't really know of any other mods that have cruise missiles.
This doesn't interfere with anything I think, I only spotted it because I was crashing a lot and was browsing the logs, but just wanted to let you know.
Thank you for the notification, the warning is not crucial and is the consequence of weaponcore using it's own ammo definitions so we did not add vanilla ones. I will look into it whether or not i can get rid of those.
Dragon Crisis Core 2023 年 4 月 15 日 上午 9:40 
I like your mod but the missile launchers seem to be a little finicy. When I first placed them I was only able to fire four launchers but after moving the ship a tiny bit all the launchers worked. It seems the target identity does not always recognize a valid target. Not sure if its your mod related or weapon-core related.
Shadow-Foust 2023 年 4 月 29 日 上午 2:40 
I start this by saying it my error probably keeping this mod from working I for the life of me can not get the weapons to charge so they will fire
Malpherian 2023 年 6 月 12 日 下午 9:31 
Your fixed Plasma Weapons (Fec 201 and Fec 401) Do not work Both Capital and Small versions. *The cool looking tripled barreled ones).

When you try to fire them they say "No Ammo". Even though the weapon from what I can tell does not require ammo.
Roshag 2023 年 6 月 18 日 下午 12:25 
LM112 Almace, в обоих файлах криво прописан маунтпоинт (от 0 до 1 по обеим осям, должен быть от 1 до 2,
плюс-минус смещения). У остальных блоков вроде все ок, но их смотрел только по конфигам
Red Coralian 2023 年 6 月 30 日 下午 8:35 
I can't seem to place the Almace. Is there a special requirement or is it an actual bug?
Foltast  [开发者] 2023 年 9 月 22 日 下午 2:41 
Should be fixed now
Sorry for the delay
PanicOregon281 2024 年 3 月 15 日 上午 4:20 
Got this while trying to track down an error

2024-03-15 06:14:18.936 - Thread: 1 -> MES Spawner / Startup: Active Debug Not Found 2024-03-15 06:14:18.937 - Thread: 1 -> MES / Startup: Active Debug Not Found 2024-03-15 06:14:31.843 - Thread: 1 -> MES Spawner / Error: WARNING: Ammo Magazine MyObjectBuilder_AmmoMagazine/MSL_HEAT_011x12_Magazine Does Not Have A Valid MyAmmoDefinition Attached. Please Inform The Weapon Author. 2024-03-15 06:14:32.750 - Thread: 1 -> MES Spawner / Error: WARNING: Ammo Magazine MyObjectBuilder_AmmoMagazine/MSL_EMPW_101_Magazine Does Not Have A Valid MyAmmoDefinition Attached. Please Inform The Weapon Author. 2024-03-15 06:14:33.549 - Thread: 1 -> MES Spawner / Error: WARNING: Ammo Magazine MyObjectBuilder_AmmoMagazine/MSL_HEAT_102_Magazine Does Not Have A Valid MyAmmoDefinition Attached. Please Inform The Weapon Author. 2024-03-15 06:14:34.075 - Thread: 1 -> MES Spawner / Error: WARNING: Ammo Magazine MyObjectBuilder_AmmoMagazine/MSL_DCOY_103_Magazine Does Not Have A Valid MyAmmoDefinition Attached. Please Inform The Weapon Author. 2024-03-15 06:19:04.403 - Thread: 1 -> MES Spawner / Error: WARNING: Ammo Magazine MyObjectBuilder_AmmoMagazine/MSL_HEAT_206_Magazine Does Not Have A Valid MyAmmoDefinition Attached. Please Inform The Weapon Author. 2024-03-15 06:19:07.114 - Thread: 1 -> MES Spawner / Error: WARNING: Ammo Magazine MyObjectBuilder_AmmoMagazine/MSL_EMPW_207_Magazine Does Not Have A Valid MyAmmoDefinition Attached. Please Inform The Weapon Author. 2024-03-15 06:19:08.988 - Thread: 1 -> MES Spawner / Error: WARNING: Ammo Magazine MyObjectBuilder_AmmoMagazine/MSL_CRUS_308_Magazine Does Not Have A Valid MyAmmoDefinition Attached. Please Inform The Weapon Author.
Foltast  [开发者] 2024 年 3 月 26 日 上午 5:00 
引用自 PanicOregon281
Got this while trying to track down an error
Thanks for notifying us. The warning is not crucial and is the consequence of Weaponcore using it's own ammo definitions so we did not add vanilla ones.
Come and See 2024 年 5 月 16 日 下午 2:14 
The missile launcher LM036 crashes my single player game whenever it is destroyed by explosive damage.

2024-05-16 17:10:38.585 - Thread: 1 -> Exception: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.ThrowHelper.ThrowKeyNotFoundException()
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at Sandbox.Game.Entities.DetonationData.CalculateStoredExplosiveDamage(List`1 storedExplosives)
at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.DetonateAmmo()
at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.DoDamage(Single damage, MyStringHash damageType, Boolean sync, Int64 attackerId, Nullable`1 extraInfo)
at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.VRage.Game.ModAPI.Interfaces.IMyDestroyableObject.DoDamage(Single damage, MyStringHash damageType, Boolean sync, Nullable`1 hitInfo, Int64 attackerId, Int64 realHitEntityId, Boolean shouldDetonateAmmo, Nullable`1 extraInfo)
at Sandbox.Game.Multiplayer.MySyncDamage.DoDamageSynced(MyEntity entity, Single damage, MyStringHash type, Int64 attackerId, Nullable`1 extraInfo)
at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.DoDamage(Single damage, MyStringHash damageType, Boolean sync, Int64 attackerId, Nullable`1 extraInfo)
at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.VRage.Game.ModAPI.Interfaces.IMyDestroyableObject.DoDamage(Single damage, MyStringHash damageType, Boolean sync, Nullable`1 hitInfo, Int64 attackerId, Int64 realHitEntityId, Boolean shouldDetonateAmmo, Nullable`1 extraInfo)
at Sandbox.Game.MyExplosion.ApplyVolumetricExplosionOnEntities(MyExplosionInfo& m_explosionInfo, List`1 entities, MyGridExplosion explosionDamageInfo)
at Sandbox.Game.MyExplosion.ApplyVolumetricExplosion(MyExplosionInfo& m_explosionInfo, List`1 entities)
at Sandbox.Game.MyExplosion.RemoveDestroyedObjects()
at Sandbox.Game.MyExplosion.Update()
at Sandbox.Game.MyExplosions.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2024-05-16 17:10:38.588 - Thread: 1 -> Exception occurred: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.ThrowHelper.ThrowKeyNotFoundException()
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at Sandbox.Game.Entities.DetonationData.CalculateStoredExplosiveDamage(List`1 storedExplosives)
at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.DetonateAmmo()
at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.DoDamage(Single damage, MyStringHash damageType, Boolean sync, Int64 attackerId, Nullable`1 extraInfo)
at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.VRage.Game.ModAPI.Interfaces.IMyDestroyableObject.DoDamage(Single damage, MyStringHash damageType, Boolean sync, Nullable`1 hitInfo, Int64 attackerId, Int64 realHitEntityId, Boolean shouldDetonateAmmo, Nullable`1 extraInfo)
at Sandbox.Game.Multiplayer.MySyncDamage.DoDamageSynced(MyEntity entity, Single damage, MyStringHash type, Int64 attackerId, Nullable`1 extraInfo)
at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.DoDamage(Single damage, MyStringHash damageType, Boolean sync, Int64 attackerId, Nullable`1 extraInfo)
at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.VRage.Game.ModAPI.Interfaces.IMyDestroyableObject.DoDamage(Single damage, MyStringHash damageType, Boolean sync, Nullable`1 hitInfo, Int64 attackerId, Int64 realHitEntityId, Boolean shouldDetonateAmmo, Nullable`1 extraInfo)
at Sandbox.Game.MyExplosion.ApplyVolumetricExplosionOnEntities(MyExplosionInfo& m_explosionInfo, List`1 entities, MyGridExplosion explosionDamageInfo)
at Sandbox.Game.MyExplosion.ApplyVolumetricExplosion(MyExplosionInfo& m_explosionInfo, List`1 entities)
at Sandbox.Game.MyExplosion.RemoveDestroyedObjects()
at Sandbox.Game.MyExplosion.Update()
at Sandbox.Game.MyExplosions.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
at avaness.SpaceEngineersLauncher.Program.StartSpaceEngineers(String[] args)
at avaness.SpaceEngineersLauncher.Program.Main(String[] args)
2024-05-16 17:10:38.588 - Thread: 1 -> Showing message
2024-05-16 17:10:38.588 - Thread: 1 -> MyInitializer.OnCrash
2024-05-16 17:10:38.588 - Thread: 1 -> var exception = System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.ThrowHelper.ThrowKeyNotFoundException()
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at Sandbox.Game.Entities.DetonationData.CalculateStoredExplosiveDamage(List`1 storedExplosives)
at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.DetonateAmmo()
at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.DoDamage(Single damage, MyStringHash damageType, Boolean sync, Int64 attackerId, Nullable`1 extraInfo)
at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.VRage.Game.ModAPI.Interfaces.IMyDestroyableObject.DoDamage(Single damage, MyStringHash damageType, Boolean sync, Nullable`1 hitInfo, Int64 attackerId, Int64 realHitEntityId, Boolean shouldDetonateAmmo, Nullable`1 extraInfo)
at Sandbox.Game.Multiplayer.MySyncDamage.DoDamageSynced(MyEntity entity, Single damage, MyStringHash type, Int64 attackerId, Nullable`1 extraInfo)
at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.DoDamage(Single damage, MyStringHash damageType, Boolean sync, Int64 attackerId, Nullable`1 extraInfo)
at Sandbox.Game.Entities.MyCargoContainerInventoryBagEntity.VRage.Game.ModAPI.Interfaces.IMyDestroyableObject.DoDamage(Single damage, MyStringHash damageType, Boolean sync, Nullable`1 hitInfo, Int64 attackerId, Int64 realHitEntityId, Boolean shouldDetonateAmmo, Nullable`1 extraInfo)
at Sandbox.Game.MyExplosion.ApplyVolumetricExplosionOnEntities(MyExplosionInfo& m_explosionInfo, List`1 entities, MyGridExplosion explosionDamageInfo)
at Sandbox.Game.MyExplosion.ApplyVolumetricExplosion(MyExplosionInfo& m_explosionInfo, List`1 entities)
at Sandbox.Game.MyExplosion.RemoveDestroyedObjects()
at Sandbox.Game.MyExplosion.Update()
at Sandbox.Game.MyExplosions.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
at avaness.SpaceEngineersLauncher.Program.StartSpaceEngineers(String[] args)
at avaness.SpaceEngineersLauncher.Program.Main(String[] args)
Mistlynx 2024 年 5 月 18 日 下午 10:19 
I am having trouble getting the S3 jericho launcher to track targets and also to fire all 3 missiles before reloading. It launches the missiles and they begin their climb but never turn towards a target and often the launcher will immediately begin reloading after a single launch.
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