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Thanks, the classic Men of War is one of my favorites games too.
Although I feel like the player can execute these actions pretty well using the Planning Mode, it may be possible to automatize them to some extent to reduce the micro.
I'm not exactly sure what you mean, what would be the function of the modules?
I added an option to disable the take cover action entirely.
To set up prepared positions to fight against would be the idea. Sort of like this
https://youtu.be/BVRzvnMtD9s
You can either use 3den enhanced to disable it on units in the eden editor or Zeus Enhanced during gameplay.
1.adding some contextual actions based on special features like: -.land/fast rope for helos
-.Drop bomb for fixed wings
-.artillery on point (I know you can use it via suppression but it would be easier with a proper interface)
Congratulations for the mod Idk how I've could been playing without it
No worries, I found a lighter weight alternative anyways
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2781057968
That's an interesting mod, these custom garrison points are probably picked up by the Occupy Building function, although the function will give priority to other already existing positions.
Also I believe the O.T expansion mod has an invisible building position object that provides a similar function:
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=1923321700
To use artillery support you need a group with the Forward Observer trait (looks like a binoculars) and a group with the indirect fire trait (looks like a mortar bomb).
To check the traits, press ' I ' when a group is selected.
Select the Forward observer and use the tactical menu option to call for fire support, the mortar unit must be within communication range of the Forward Observer or have a HQ group connecting the them, you can check this on the map screen, it's a blue circle drawn around your selected units.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2453964790