Project Zomboid

Project Zomboid

Cheval de frise
uglev 2024 年 1 月 6 日 上午 4:56
Mod Bug
Hello everyone!
Seems like defenses.pack file is corrupted. If I check this mod in savegame options, game stuck on loading texture pack. I tried open it with TileZed and other redactors, all of them give me error and dont load file.
< >
正在显示第 1 - 10 条,共 10 条留言
knopi 2024 年 1 月 8 日 下午 7:53 
how do i open a .pack file?
uglev 2024 年 1 月 9 日 下午 10:35 
You need ProjectZomboidPackManager or TileZed.
Brightex  [开发者] 2024 年 1 月 10 日 下午 3:15 
Hi @uglev, try reinstalling that should fix it
uglev 2024 年 1 月 10 日 下午 11:02 
Brightex, i downloaded the mod, its not work(((. Mode files is not changed, how it can help?
GestumStage 2024 年 8 月 16 日 上午 9:10 
It is not possible to build a metal object that consists of two tiles. One half is illuminated in red, the second is opposite, I tried pipes and sheets, no access.
GestumStage 2024 年 10 月 11 日 下午 11:47 
was it so difficult to indicate the need for “filler rods” in the construction menu?! Solve this problem immediately.
josemramostoma 2024 年 10 月 22 日 下午 5:56 
引用自 GestumStage
was it so difficult to indicate the need for “filler rods” in the construction menu?! Solve this problem immediately.

welding rods are necesary
Robot-Girl 2024 年 11 月 15 日 上午 2:56 
引用自 GestumStage
It is not possible to build a metal object that consists of two tiles. One half is illuminated in red, the second is opposite, I tried pipes and sheets, no access.
same
`function: OnCreate -- file: buildRecipeCode.lua line # 6 | MOD: Cheval de frise
Callframe at: callLuaObject
function: setInfo -- file: ISBuildIsoEntity.lua line # 734 | Vanilla
function: create -- file: ISBuildIsoEntity.lua line # 576 | Vanilla
function: perform -- file: ISBuildAction.lua line # 251 | Vanilla
`

i got this error while im building the barricades.
`function: OnCreate -- file: buildRecipeCode.lua line # 6 | MOD: Cheval de frise
Callframe at: callLuaObject
function: setInfo -- file: ISBuildIsoEntity.lua line # 734 | Vanilla
function: create -- file: ISBuildIsoEntity.lua line # 576 | Vanilla
function: perform -- file: ISBuildAction.lua line # 251 | Vanilla
java.lang.RuntimeException: Object tried to call nil in OnCreate
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:101)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:817)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1623)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
at zombie.entity.components.crafting.BaseCraftingLogic.callLuaObject(BaseCraftingLogic.java:530)
at {链接已删除} Method)
at {链接已删除} Source)
at {链接已删除} Source)
at {链接已删除} Source)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:211)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:201)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:191)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:851)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1623)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:85)
at zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:143)
at zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:10856)
at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:10494)
at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2289)
at zombie.characters.IsoPlayer.update(IsoPlayer.java:2268)
at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:71)
at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:155)
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:3054)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5962)
at zombie.iso.IsoCell.update(IsoCell.java:5895)
at zombie.iso.IsoWorld.updateWorld(IsoWorld.java:4203)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4323)
at zombie.iso.IsoWorld.update(IsoWorld.java:4237)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1699)
at zombie.gameStates.IngameState.update(IngameState.java:1464)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:87)
at zombie.GameWindow.logic(GameWindow.java:382)
at zombie.GameWindow.frameStep(GameWindow.java:916)
at zombie.GameWindow.mainThreadStep(GameWindow.java:628)
at zombie.MainThread.mainLoop(MainThread.java:76)
at {链接已删除} Source)
`

...
< >
正在显示第 1 - 10 条,共 10 条留言
每页显示数: 1530 50