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EDIT: after some more testing it seems that is actually does spike but the spike visual doesn't appear.
also maybe make the forward air a little less powerful just to make that down air a little more powerful.
EDIT: I hadn't noticed the high power of the forward air came from a sweet spot but that sweet spot is maybe a bit too powerful.
also either make the hadoken a tiny bit more powerful or make it able to be thrown faster because it's not that great right now. just make it a little better.
Akuma is my SF main in every game he's in and I want to make him great here too.
yeah im def buffing fireball, it doesn't have enough usage in a actual game. i can add a spike vfx to dair. You think fair sweetspot is fine or should i nerf it again?
* Down tilt does not have enough recovery and/or knockback, potentially leading to an infinite combo with good enough combo execution.
* Forward throw does not seem to have a grab hold point, which makes it so that when you forward throw while at the ledge, the opponent will fall down into the blast zone.
* Aerial side special has a really early auto cancel which makes it crazy spammable since there is no landing lag at all.
in-game it still displays 1.0.0
it's more the launching power of the sweet spot. I know it's supposed to be powerful but it just kinda make people die at like 70.
if you want to put that power somewhere else then put it in his side strong.