Halo: The Master Chief Collection

Halo: The Master Chief Collection

MASSIVE MOD (Broken)
DARK G ANX  [开发者] 2023 年 1 月 29 日 上午 5:01
Suggestion improvements
Do you have an idea? Tell me here.
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正在显示第 1 - 15 条,共 23 条留言
lil carmine 2023 年 1 月 29 日 上午 7:20 
less fuel rod grunts and rocket flood their piss annoying
Torean 2023 年 1 月 29 日 上午 11:11 
Turning off Friendly fire for marines and the spartans would be amazing
Terragis 2023 年 1 月 29 日 上午 11:40 
Separate versions for better mod support? Idk if you want to keep the Anniversary compatibility but if so it'd be nice to have a version where you can just go all out with the editing kit.

Don't get me wrong, what you've done here so far is crazy and fun (I absolutely LOVE large scale battles in FPS/RTS games), but I can't help but wonder how much farther you could take it if you dropped the anniversary support. Sentinel beams, better energy sword and fuel rod, odsts, gauss hogs, etc... I just keep thinking this can be even bigger and more grandiose.

Separate note, the AI on AOTCR could use a lot more love, sometimes they don't garrison vehicles or just permanently sit in seats, they don't follow through the mission in vehicles, they sometimes get stuck too. Would also be cool if on TSC squads followed you more into the structures, it feels way too vanilla once you're inside and the forces don't come in at the end section until after you had to firefight through everyone. On Halo, maybe the downed warthogs and marines you find after leaving the cave could all gear up after the firefight and patrol around the area in their hogs while you're off saving the drop pods? Could add more liveliness between pod defenses. On The Library, it'd be a lot cooler if the spartans you met joined up with you as you moved through the facility, resulting in a huge push towards the end alongside sentinels, feels kinda dull that they all just stay in their spots.
最后由 Terragis 编辑于; 2023 年 1 月 29 日 上午 11:50
DARK G ANX  [开发者] 2023 年 1 月 29 日 下午 8:03 
引用自 Torean
Turning off Friendly fire for marines and the spartans would be amazing

that should be possible. ill see
DARK G ANX  [开发者] 2023 年 1 月 29 日 下午 8:05 
引用自 lil carmine
less fuel rod grunts and rocket flood their piss annoying

Lol i can understand what you mean. where are they mostly annoying?
DARK G ANX  [开发者] 2023 年 1 月 31 日 上午 3:11 
i uploaded the files again with some corrections and the friendly fire from human to human is deactivated. (spartans in the first half of the campaign were marked as humans and not as player) friendly fire to the player isn't deactivated for now..
最后由 DARK G ANX 编辑于; 2023 年 1 月 31 日 上午 3:12
Torean 2023 年 1 月 31 日 上午 11:48 
引用自 DARK G ANX
i uploaded the files again with some corrections and the friendly fire from human to human is deactivated. (spartans in the first half of the campaign were marked as humans and not as player) friendly fire to the player isn't deactivated for now..
Awesome! That certainly helps when the rockets are flying! Thanks for the update! Cant wait for whatever else comes
SimpleCHAD 2023 年 2 月 2 日 上午 8:10 
Hi man thanks for the great content, in my opinion the number of spartan should be reduced. They grind the enemy at legendary difficulty like they are made out of paper. a reduction by 50% of spartans should suffice, place regular marines or odst models&damage instead if you can.
SonicEdge 2023 年 2 月 5 日 下午 9:18 
I dunno if this is intended, but having every enemy in an area completely and relentlessly rush you is kind of overkill. It kind of takes the diversity of the level out of the equation if the entire area rushes you at the entrance point leaving the level design empty and boring after you clear them out. I've only played up to the start of TnR however so maybe this is only really an issue for Halo
SonicEdge 2023 年 2 月 5 日 下午 9:19 
I have also noticed in Halo that banshees will do whatever it takes to splatter you. Not sure if this is intended, but it's rather frustrating. I like the idea of having banshees go for more splatters but not if it's all they will do
DARK G ANX  [开发者] 2023 年 2 月 6 日 上午 3:58 
引用自 SonicEdge
I dunno if this is intended, but having every enemy in an area completely and relentlessly rush you is kind of overkill. It kind of takes the diversity of the level out of the equation if the entire area rushes you at the entrance point leaving the level design empty and boring after you clear them out. I've only played up to the start of TnR however so maybe this is only really an issue for Halo

If you rush and skip alot of enemies, the later sections will be more empty. (the Engine is very instable and can't handle that much. so try to kill as many as possible, and it will have more enemies.)
DARK G ANX  [开发者] 2023 年 2 月 6 日 上午 4:02 
引用自 SonicEdge
I have also noticed in Halo that banshees will do whatever it takes to splatter you. Not sure if this is intended, but it's rather frustrating. I like the idea of having banshees go for more splatters but not if it's all they will do

I exactly dont know why are they doing this. I don't like this too. when they see alot of enemies the go into the splatter mode lol. In some banshees were put normal cov Actors whitout firepositions(move/fly-locations). im almost sure this is the reason.
SimpleCHAD 2023 年 2 月 6 日 上午 7:36 
引用自 SonicEdge
I dunno if this is intended, but having every enemy in an area completely and relentlessly rush you is kind of overkill. It kind of takes the diversity of the level out of the equation if the entire area rushes you at the entrance point leaving the level design empty and boring after you clear them out. I've only played up to the start of TnR however so maybe this is only really an issue for Halo
I do not have this issue, every section was full of enemy. I simply do what I do from 2001 I never leave a single enemy alive or behind.
SimpleCHAD 2023 年 2 月 6 日 上午 7:42 
@ DARK G ANX Hi man thanks for the great content, in my opinion the number of spartan should be reduced. They grind the enemy at legendary difficulty like they are made out of paper. a reduction by 50% of Spartans should suffice, place regular marines or ODST models&damage instead if you can. what do you think about it?
NOVA2733 2023 年 3 月 14 日 上午 5:40 
wen halo 2 version
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