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报告翻译问题








Don't get me wrong, what you've done here so far is crazy and fun (I absolutely LOVE large scale battles in FPS/RTS games), but I can't help but wonder how much farther you could take it if you dropped the anniversary support. Sentinel beams, better energy sword and fuel rod, odsts, gauss hogs, etc... I just keep thinking this can be even bigger and more grandiose.
Separate note, the AI on AOTCR could use a lot more love, sometimes they don't garrison vehicles or just permanently sit in seats, they don't follow through the mission in vehicles, they sometimes get stuck too. Would also be cool if on TSC squads followed you more into the structures, it feels way too vanilla once you're inside and the forces don't come in at the end section until after you had to firefight through everyone. On Halo, maybe the downed warthogs and marines you find after leaving the cave could all gear up after the firefight and patrol around the area in their hogs while you're off saving the drop pods? Could add more liveliness between pod defenses. On The Library, it'd be a lot cooler if the spartans you met joined up with you as you moved through the facility, resulting in a huge push towards the end alongside sentinels, feels kinda dull that they all just stay in their spots.
that should be possible. ill see
Lol i can understand what you mean. where are they mostly annoying?
If you rush and skip alot of enemies, the later sections will be more empty. (the Engine is very instable and can't handle that much. so try to kill as many as possible, and it will have more enemies.)
I exactly dont know why are they doing this. I don't like this too. when they see alot of enemies the go into the splatter mode lol. In some banshees were put normal cov Actors whitout firepositions(move/fly-locations). im almost sure this is the reason.