RimWorld

RimWorld

People Mover
Dune Reference  [developer] Jan 22, 2023 @ 1:57pm
Bug Reports
Drop any issues with the Rimworld v1.4 version of People Mover here. Ideal bug report contains the following, in descending order of importance:

- Reproducible steps to get the error (ideally with only my mod, or also a conflicting mod if that's what's causing the error).
- Full error log (you can grab one by pressing Ctrl + F12)
- Likely things that make your situation unique (recently installed mods, etc)
- Modlist (also contained in full log)
- Savegame file
Last edited by Dune Reference; Apr 30, 2023 @ 2:09pm
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Showing 1-9 of 9 comments
tndgus7530 Feb 5, 2023 @ 7:53am 
When using that mod, when I get to the map with the mining pit mission, there are no items.
Leonapp Feb 15, 2023 @ 5:19am 
Mod options meny for this mod can't be exited for some reason. Had to alt + f4
Torres Feb 23, 2023 @ 4:51am 
is it me or the actual people mover is giving power instead of consuming it? it has a power output not a power consumption and the AI manager from the colony manager mod is detecting them as power sources o.O
tri_idias Mar 1, 2023 @ 6:19pm 
Originally posted by Leonapp:
Mod options meny for this mod can't be exited for some reason. Had to alt + f4
I'm experiencing this same issue. Unfortunately, I can't open the log because it just hanged there.
Dune Reference  [developer] Apr 29, 2023 @ 6:07pm 
@tndgus7530

I don't really know how to test the mining pit mission easily, but I fixed a null reference error that was happening on map gen (asphalt roads, etc.) so that might have fixed that.

@Leonapp
@tri_idias

The Feb 1st update fixed this issue with the mod options menu, but I pushed 2 updates in the same day and steam doesn't like that sometimes and doesn't auto-update mod users. So if you updated it should work. At least on a fresh install with only my mod it works fine. also works with the new update I pushed today which should auto update for you on steam I assume.

@Torres

You were right! I've changed it in this update I just pushed to consume power instead of providing it.
Fluffnpuff Dec 16, 2023 @ 11:06am 
I think it's still producing power, at least it is for me. It's a nice little bonus tbh. One of the few times a bug is actually a feature.
giorgiga Jan 22, 2024 @ 1:58pm 
Same here: the people mover definitely produces instead of consuming electricity (IDK if it's the hub, the tiles or both)
Dune Reference  [developer] Mar 1, 2024 @ 1:11pm 
@Fluffnpuff
@giorgiga

I've just pushed an update that should fix the electricity problem, but for real this time :TM:
NYC13 Sep 25, 2024 @ 1:37pm 
Apologies I added this to the main discussion page my mistake. When hovering over people mover tiles, it shows the same walk speed as regular tiles. The settings menu also can’t be closed if I try to edit a setting…once I touch something it just stays open and I have to force quit rimworld.
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