安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








I found an invisible platform on which I can jump and stay on, safe from the zombies. When facing the furnace, there is a cauldron above it. Directly to the right of the cauldron (same height), there is an invisible platform which you can jump on by jumping from the railing on the right
yeah i just realised on my next playthrough still would just prefer the numbers to be coloured tho
They get stuck on the sandbags.
Death Perception outlines corpses (which can be a tad distracting). A parameter to check if alive should be added to the script.
In addition, there is no jingle for Death Perception (despite it having one).
Im talking about when we both have all the perks both with 3 weapons pnp'd one of us would go down and the other would revive them and it would get rid of not only all the perks (Which is fine) but also the pnp'd weapons from slot 1 and 2 leaving the person with just the starter pistol, ontop of that if you had enough money to buy all those perks back again it would reset back to either 500 or 1500