安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Easiest is use this mod and change it in the settings
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2739581441
next option is to open the file RimWorld\Mods\2920385763\1.4\Defs\ThingDef_Buildings\Buildings_Production.xml
search for "maxSimultaneous" then change that to 2
last option is to make a patch mod to change it at load time.
I've been using the meal provider thing and it's annoying as the food rots so much.
Obrigado!
Pipe network does work, a npfeeder on the same pipe does work. The drippers always tell me how much meals in the network, but consumption is always at 0.
EDIT: ok I've just used "Character Editor" on a sleeping pawn to lower their food-level (a.k.a. increasing their hunger). Once again, "end table style", pawn on the same side as dripper. Sleep accelerator "overhead style" on the other side of the double bed, still working.
The dripper waits to a certain threshold - I guess until the nutrition level of the piped meal matches the hunger - and then feeds like eating normal. That's not a "dripper", that's a chute.
That helps in a way that no gourmand will starve during their sleep again... but unless that threshold triggers seconds before wake up, the pawn still will be half fed or not fed at all when waking up.
Especially in combination with sleep accelerator or any other "hunger rate increase" (like some modded (?) healing psycasts), I would rather spend more nutrition in my pipes to keep them at 100% Food for how long ever they will sleep, so when they wake up, even in emergency draft, they will be full fed.
And of course there is a fix for double beds needed. And it shouldn't be 2 drippers because then you're missing out on end table comfort bonus.
How do you guys see that?
The Linkable Settings mod I linked can be used to change end tables to also work at the foot of the bed to work around that if you wanted that.
The pipe network technically supports pulling partial resources so a version of the dripper that draws 1/18 of a meal to feed a custom meal to the person in the bed can be made and I have made one that feeds baby food when attached to a crib as part of the NPDTiers/Vanilla Nutrient Paste Expanded addon (posted on github as I can't post it to steam workshop having only the GOG version of Rimworld) I could possibly add a version that fed baby food to anyone in any bed at 85% food keeping them topped all night but with the bad mood from eating baby food or create a custom meal to feed without the mood debuff.
It needs NPDTiers - The Nutrient Paste Expansion Mod (Continued) to work and you can find a link to the github page in the discussions.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2043895447