Barotrauma
Storage Icons
 このトピックはピン留めされているので、おそらく重要です
Dr. Turtle  [開発者] 2023年1月19日 18時50分
Bug Reports and Suggestions
Please put bug reports and suggestions on github[github.com], if you don't have a github account, you can post them here instead.

For bugs, try to be specific and include steps to reproduce, console screenshots (if relevant), and a list of all mods being used at the time of encountering the bug.
最近の変更はDr. Turtleが行いました; 2023年4月29日 7時28分
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Perhaps the icons should update every time you take/place containers.
https://streamable.com/22vyg7
Dr. Turtle  [開発者] 2023年3月4日 8時54分 
Trixlight の投稿を引用:
Perhaps the icons should update every time you take/place containers.
https://streamable.com/22vyg7
fixed in 0.7, ty for the report
Dr. Turtle の投稿を引用:
Trixlight - why would you need to turn it on every time? I didn't use ForcedAutorun because it's unintuitive for a disabled mod to load. I know there is a setting to make ForcedAutorun the same as Autorun, but I imagine many users aren't aware of this (also, for things like this, please use bug reports so I can quote reply)

Well, it's not exactly a bug report...
Wait. Oh... Okay, I'm blind, but you'd better rename this discussion "Bug Reports & Suggestions".

Anyway! Since Client-Side Lua always works after installation (unless you manually uninstall it) so does most client-side mods too (Sort Container UI, BetterFabricatorUI, Item Drop Key, Performance Fix, etc.). There are some exceptions, but I think in the case of your mod it makes sense that it should always be active too. It's just that, especially because they behave that way, your mod stands out, and it seems odd.
Dr. Turtle  [開発者] 2023年3月5日 14時22分 
Trixlight の投稿を引用:
Dr. Turtle の投稿を引用:
Trixlight - why would you need to turn it on every time? I didn't use ForcedAutorun because it's unintuitive for a disabled mod to load. I know there is a setting to make ForcedAutorun the same as Autorun, but I imagine many users aren't aware of this (also, for things like this, please use bug reports so I can quote reply)

Well, it's not exactly a bug report...
Wait. Oh... Okay, I'm blind, but you'd better rename this discussion "Bug Reports & Suggestions".

Anyway! Since Client-Side Lua always works after installation (unless you manually uninstall it) so does most client-side mods too (Sort Container UI, BetterFabricatorUI, Item Drop Key, Performance Fix, etc.). There are some exceptions, but I think in the case of your mod it makes sense that it should always be active too. It's just that, especially because they behave that way, your mod stands out, and it seems odd.
I've changed it to use ForcedAutorun, thanks for the feedback

also, I changed the description of the discussion after you posted your first comment, so no, you're not blind :P
最近の変更はDr. Turtleが行いました; 2023年3月5日 14時22分
If you have time, maybe you could consider adding integration with the Modding Toolkit? It would be nice to have a GUI :rbrb1:
Dr. Turtle  [開発者] 2023年3月9日 10時28分 
Trixlight の投稿を引用:
If you have time, maybe you could consider adding integration with the Modding Toolkit? It would be nice to have a GUI :rbrb1:
unfortunately that would be a pain to test as modding toolkit only supports Windows atm
Oh, well. But that's okay, it's just something to look out for in the future.
Suggestion: Show up to four icons (2x2 grid) when there is more than one item type (would help to find misplaced items).

Is the code open-source? This would be a fun way for me to learn lua, if you allow contributions :)
Dr. Turtle  [開発者] 2023年4月11日 18時13分 
Bartholomew III の投稿を引用:
Suggestion: Show up to four icons (2x2 grid) when there is more than one item type (would help to find misplaced items).

Is the code open-source? This would be a fun way for me to learn lua, if you allow contributions :)
I was originally planning on that, but i found it was hard to see, I just published the source, I'd be happy to accept contributions if you wish to add the option. Here's the source[github.com]
Rether 2023年6月22日 21時25分 
Seems like the most recent update to the mod broke it as now it stopped working and would spam the console with the same error message until it lags the whole session really badly. I've already tried reinstalling lua, storage icons and even the game itself but it still shows up the same error. I've checked if it loaded with cl_lua and it is showing up in there. The error message says "[CL LUA ERROR] C:/Users/-/AppData/Local/2920200449/Lua/storageicons.lua:(105,1-28): cannot convert clr type Barotrauma.VisualSlot".
最近の変更はRetherが行いました; 2023年6月22日 21時30分
Oh, I thought it was just me. I'm getting the same error
Rether の投稿を引用:
Seems like the most recent update to the mod broke it as now it stopped working and would spam the console with the same error message until it lags the whole session really badly. I've already tried reinstalling lua, storage icons and even the game itself but it still shows up the same error. I've checked if it loaded with cl_lua and it is showing up in there. The error message says "[CL LUA ERROR] C:/Users/-/AppData/Local/2920200449/Lua/storageicons.lua:(105,1-28): cannot convert clr type Barotrauma.VisualSlot".

Same issue
LEJumzie の投稿を引用:
Rether の投稿を引用:
Seems like the most recent update to the mod broke it as now it stopped working and would spam the console with the same error message until it lags the whole session really badly. I've already tried reinstalling lua, storage icons and even the game itself but it still shows up the same error. I've checked if it loaded with cl_lua and it is showing up in there. The error message says "[CL LUA ERROR] C:/Users/-/AppData/Local/2920200449/Lua/storageicons.lua:(105,1-28): cannot convert clr type Barotrauma.VisualSlot".

Same issue

Same issue
The mod suddenly stopped working after I installed other mods, but it didn't work even after uninstalling and deleting them.

I already tried reinstalling Lua by deleting the mod and also deleting this mod but didn't work.
Tried a fresh install by deleting the game and all workshop items but also didn't work.

This is the error code that I got.

[CL LUA ERROR] C:/Users/[user]/AppData/Local/Daedalic blablabla/Barotrauma/WorkshopMods/Installed/2920200449/Lua/storageicons.lua:(105.1-28): cannot convert clr type Barotrauma.VisualSlot

Edit: Seems like this is the same issue as the others.
最近の変更はOMGkawaiiAngel-chanが行いました; 2023年6月23日 8時48分
Dr. Turtle  [開発者] 2023年6月23日 13時20分 
Rether の投稿を引用:
Seems like the most recent update to the mod broke it as now it stopped working and would spam the console with the same error message until it lags the whole session really badly. I've already tried reinstalling lua, storage icons and even the game itself but it still shows up the same error. I've checked if it loaded with cl_lua and it is showing up in there. The error message says "[CL LUA ERROR] C:/Users/-/AppData/Local/2920200449/Lua/storageicons.lua:(105,1-28): cannot convert clr type Barotrauma.VisualSlot".
ty for the report, I just released an update, please let me know if this fixes it
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