Library Of Ruina

Library Of Ruina

都市剧场 [悔恨] 部分 邀请Mod [KR/EN/JP/CN]
Akasha  [开发者] 2023 年 1 月 15 日 下午 9:35
Please report the error here.
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正在显示第 1 - 15 条,共 16 条留言
Tyrant King 2023 年 1 月 16 日 上午 12:36 
cannot use appearance projection for "requiem office"
there does not seem to be skins for them in "resource" folder
Akasha  [开发者] 2023 年 1 月 16 日 上午 6:23 
@Brob // City of Drama mode uses a different file loading method than other modes. They are located in the Assembly folder.
ИЛЮМИНАТ 2023 年 1 月 17 日 上午 4:38 
i can`t equip Regulus and Antares Pages. What could be the problem?
kiku 2023 年 1 月 19 日 上午 7:22 
I have a problem, I cant equip some pages, i see them in credences, but cant equip them, also i cant atribute them to other pages, this problem is also with first part city of drama monster with pickamn page
Akasha  [开发者] 2023 年 1 月 26 日 下午 7:55 
@ИЛЮМИНАТ @kiku // It looks like a conflict with another mod.
Fimina_Apple 2023 年 1 月 31 日 上午 7:37 
The plot cannot be triggered
Fafnir Prince 2023 年 2 月 11 日 上午 2:40 
Attempting to change Aldebaran's appearance using Apperance Projection causes an error that forces you back to the preparation phase.

SMotion-Loader: Motion Standing was already defined by something else
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

NullReferenceException: Object reference not set to an instance of an object
at COD_Regret.CodModRegret.SdCharacterUtil_CreateSkin (UnitDataModel unit, Faction faction, UnityEngine.Transform characterRoot, CharacterAppearance& __result) [0x00060] in <1a6e5b26176240b6b0161d0169e2a6b7>:0
at (wrapper dynamic-method) SdCharacterUtil.DMD<SdCharacterUtil::CreateSkin>(UnitDataModel,Faction,UnityEngine.Transform)
at (wrapper dynamic-method) BattleUnitView.DMD<BattleUnitView::CreateSkin>(BattleUnitView)
at BattleObjectLayer.AddUnit (BattleUnitModel model) [0x0001a] in <7d9f3d8f8146434a93160ad0a2194b2a>:0
at BattleObjectManager.RegisterUnit (BattleUnitModel unit) [0x0001c] in <7d9f3d8f8146434a93160ad0a2194b2a>:0
at StageController.CreateLibrarianUnit (SephirahType sephirah, UnitBattleDataModel battleData, System.Int32 index) [0x0005e] in <7d9f3d8f8146434a93160ad0a2194b2a>:0
at (wrapper dynamic-method) StageController.DMD<StageController::CreateLibrarianUnit>(StageController,SephirahType)
at (wrapper dynamic-method) StageController.DMD<StageController::StartBattle>(StageController)
at BattleSceneRoot+<StartBattleRoutine>d__14.MoveNext () [0x00039] in <7d9f3d8f8146434a93160ad0a2194b2a>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <97fdf0a75ab94da9a7e5188c186e574d>:0
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
BattleSceneRoot:StartBattle()
GlobalGameManager:LoadBattleScene()
UI.UIBgScreenChangeAnim:OnChangeVisual()

(Filename: <1a6e5b26176240b6b0161d0169e2a6b7> Line: 0)
Jack 2023 年 2 月 13 日 下午 1:12 
The game messes up if you use Aldebaran's page.
Jack 2023 年 2 月 13 日 下午 1:13 
It now also messes up if you use Takuya's page... again.
Author 2023 年 6 月 9 日 上午 12:06 
Encountered the problem: In Comet Office fight, 3 of 5 enemies do not have a skin, so a game won't start.
󠁳⁧⁧ Peacekeeper 2023 年 8 月 21 日 下午 2:05 
It works fine, but if you start new game with this mod installed it will ALWAYS corrupt your new save files tested in 3 different computer it will result of corrupting your save files, loading your old saves still works normally tho
Funngames 2024 年 7 月 31 日 上午 10:41 
Final fight crashes the game upon starting Alexander's second phase on the third act.
veemo 2024 年 11 月 26 日 上午 11:22 
this mod made me unable to even load my save! thankfully this was not permanent. the CODRegretSave folder tried to get me murdered.
리얼 4 月 27 日 上午 1:10 
3막이 된 후에도 '작전 코드: 터미네이트' 책장을 사용할 수 없는 버그가 있습니다.
'차원 보급' 책장을 장착해 선택 화면으로 진입하면 지정할 책장이 보여지지 않고, 그 후 선택 화면으로 화면이 고정되어 게임 플레이가 원활하게 진행되지 않는 버그가 있습니다.
위 내용을 참고해 주시고, 빠른 수정 부탁드립니다. 항상 좋은 모드 감사합니다.
Battelkrusr 7 月 11 日 下午 1:37 
There seems to be an issue with Aldebarans Mass attack. It always deals damage, regardless of roll values, and never destroys dice on targets page. Accoding to someone who looked at the code, this is because the script for that Mass Attack checks for the targets current die, which does not work for summations
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