安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








I was willing to take the unit capturing off because I have had multiple experiences on Emperor where I did in fact manage to steamroll a comp because of it:
1) capture unit
2) upgrade unit to shoggoth
3) continue offensive with no economic sacrifice from my cities
Though that could be a Emperor/Immortal difference there.
It is a bit of a unit defining feature, and I was saddened to take it off, but as it currently is, capture rates are really high (80% for anything great war infantry or lower). Unfortunately, I can't change the percentages without reimplementing, which would be another project. I am thinking about it, though.
Unhappiness to the bloodshrine is probably the more radical of the two ideas, and I probably won't do it. It affects early game, and forces you to go religious buildings, which is not the kind of forcing I like. Shoggoths, though...by that stage in the game, you should be more than capable of eating the unhappiness if you have to...it's just to slow conquest a little.
I think my playthrough was a bit harder than usual, I intentionally set up the game with Railgun, Korea, Babylon, Siam, Mayans, India and England, it was very fast paced.
Are you playing with other mods? You could also try unsubscribing, deleting the Cthulu civ from ..\Documents\My Games\Sid Meier's Civilization 5\MODS\Cthulhu Civ (v 1), then resubscribing.