Project Zomboid

Project Zomboid

Evolving Traits World (ETW) [B41/B42] - alternative to "Dynamic Traits"
MusicManiac  [开发者] 2024 年 12 月 22 日 上午 7:38
B42 (Unstable) Thread
Intro
Mod is stable in B42. All known bugs are fixed and stuff is mostly confirmed to be working.

B42 Information
  • Mod Requirements are changed. Now all you need is KillCount and MoodleFramework (they can be found in required files). Other 2 mods won't be needed (for now) as I was using only 1 function from Tchernolib it's currently added to my own code.
  • new traits added in B42 are already in the mod
  • New traits will be added later. Current focus is to make sure current code is working as intended.
  • You really should be playing in english. Majority of translations are not updated yet

Current Known Issues and ToDo's:
Backend means it doesn't affect normal mod user, it's things for me to do to make code better
  • (Backend) Make new modOptions code initialization better
  • (Backend) Figure out if I need to be passing DebugAndNotificationArgs around
最后由 MusicManiac 编辑于; 1 月 31 日 下午 4:19
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MusicManiac  [开发者] 2024 年 12 月 22 日 上午 7:38 
Possible QnA
Q:How do I use this mod on b42?
A: Same as before, you just sub to it and download dependencies.

Q: Does this still work on b41?
A: Yes. Nothing changed in regards of b41.

Q: Will b41 getting more updates?
A: No. Only fixes.

Q: What will happen when b42 will become stable?
A: IndieStone updated mod structure so now you can have mod working on multiple versions of the game with 1 workshop page, but it only works starting from b42. I do not want to have random files in my mod folders so when b42 comes out as stable, I will create a new workshop page for b41 version of the mod, and this page will become b42 and all future PZ versions. All future updates will keep happening on this workshop page.

Q: If I use this on b42 can it break my game?
A: Not really. All known bugs are fixed, and new ones are fixed relatively fast. At this point I'm no longer working on B42 compatibility but more on new content.[/b]

Q: There's a bug, how do I report it?
A: For the love of god use Discord, it's so much easier to communicate there. Link is in description. Also on Discord you'll probably get response almost instantly unless I'm busy or sleeping.
最后由 MusicManiac 编辑于; 1 月 31 日 下午 4:21
MusicManiac  [开发者] 2024 年 12 月 22 日 上午 7:38 
reserved
ExtravagantBum 1 月 10 日 上午 5:39 
Can you add the Scavenging skill to this? Or update the Scavenging mod for B42? That would be really cool.
MusicManiac  [开发者] 1 月 10 日 上午 5:49 
eventually, probably
ExtravagantBum 1 月 12 日 上午 10:05 
If you do any commission work, I'd be happy to pay you for it to be updated or added to ETW
MusicManiac  [开发者] 1 月 12 日 下午 12:24 
I do, you can reach me over the discord.
CuckoldBen 2 月 2 日 上午 1:07 
I assume that the required moddleframework is for version 42? Or do I need to use B41 version as in the requirements?
MusicManiac  [开发者] 2 月 2 日 上午 8:21 
as the requirements
compability with SOTO and more traits still stand?
MusicManiac  [开发者] 5 月 5 日 下午 4:21 
should be fine yes
Ashley ^^ 5 月 21 日 上午 2:32 
I'll assume it's a B42 issue as I'm playing it, but SOTO and MT traits that should be aren't shown as dynamic despite the Mark Dynamic Traits Submod being on.
Jaxx - pshoooo 7 月 31 日 下午 7:22 
unsure if it's intentional but it's very funny, if you don't have the prerequisite number of foraged herbs/mushrooms/etc and you read the base.herbalistmag Wilderness Survival, it takes away the herbalist trait within seconds of you reading it as many times as you read the magazine
MusicManiac  [开发者] 8 月 1 日 上午 7:37 
Not intentional, will fix later
S e n n y 8 月 31 日 下午 10:26 
Hi , any plans to remove kill counts from requirements since its not compatible with bandits mod ?
MusicManiac  [开发者] 9 月 1 日 上午 7:02 
Not in nearest future
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