Dwarf Fortress

Dwarf Fortress

Playable Races: Stella Elves
SEEU  [開発者] 2023年1月3日 19時54分
KNOWN ISSUES
* The observatory icon is not showing up correctly
* Recipes that require lenses don't say what kind of lens they need
* Stella seem to take stellar essence out of jugs when crafting
* Stella fists are counted as foreign weapon
* No other races show Stella weapons/materials on their sprites
* Not really a bug, but migrants show up with stellate and astralite items

I've tested both the combat capabilities (in classic arena) and the reactions of the race (in premium fortress mode) enough to believe that its in a playable and functional place. But there's a lot that can go wrong. So if you take the time to play Stella, please share any and all bugs, graphical glitches, or balance throughts with me either through the comment section, discussion forums, or through discord (FourFangedCow#2947).

I appreciate you taking the time to check this out!
最近の変更はSEEUが行いました; 2023年1月3日 23時06分
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I can't seem to get access to workshops added by other mods with this race, any way I could potentially fix that?
SEEU  [開発者] 2023年1月5日 14時02分 
You'd need to add whatever those workshops are to their entity file: entity_stella.txt

If you look in the other mod's files, they're probably adding the reactions and workshops via [SELECT_ENTITY] which you could also do for the Stella by adding [SELECT_ENTITY:STELLA].
Stella elves seem to lose their hair upon gaining a blessing and others have a weird gradient bar by their head.

EDIT: It seems like not every blessing has this problem.
EDIT2: Every Stella with the weird gradient bar is a necromancer.
最近の変更はVantalが行いました; 2023年1月5日 19時27分
SEEU  [開発者] 2023年1月5日 19時45分 
I'm looking into the blessing thing rn. The gradient bar is harder to test, but I know what that likely is.
One more thing, I'm unable to craft helms it seems.
The death blessing's necrotic gas will destroy a soldier's leather equipment, including backpacks and waterskins. A few seconds later, the death stella herself dropped dead. They were found "frozen".
最近の変更はVantalが行いました; 2023年1月6日 14時21分
SEEU  [開発者] 2023年1月6日 14時33分 
Strange, I had tested all of them all in classic arena. Guess I'll need to go do it again. The leather equipment melting does make sense though.
SEEU  [開発者] 2023年1月6日 14時41分 
It's because the liquid vapor they shoot is extremely cold. Not sure why this didn't come up during the combat testing, but its an easy fix at least.
I have 34 stellar essence but I'm unable to use any reactions that require it. Could it be because of stacking issues? Every jug has either 4 or 2 essence.
I haven't seen anyone mention it yet, making me think I might be some outlier, but I can't craft helms (Or headgear of any kind, clothing, armor, or otherwise)
I had that issue as well it seems like during worldgen it gets counted as foreign equipment but in other worlds it doesn't. I have had it happen with both helms and high boots.
SEEU  [開発者] 2023年1月7日 11時33分 
The stellar essence issue is likely related to bins. The workaround for now is using a stockpile that doesn't use bin, although I'm looking into a fix for that.
SEEU  [開発者] 2023年1月7日 11時36分 
The latest update (0.2) lets them craft helmets/boots. Apparently it doesn't like anything thats not "common".
I know it is mentioned in the description of the mod but is it possible to add in the workshops what gemstone is required for condensing? It becomes confusing when I have essence and a gemstone lens and still cannot make an astral diamond. Love the mod btw, its very creative and I love the aesthetic of it.
Getting a weird visual glitch when a child grows into a peasant - their name and profession becomes a full blue bar, unreadable.
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