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The plasma pistol does not decharge after firing, so it's useless after the first shot. I assume it's meant to over heat at a normal rate despite every shot being a full charge
Banshees blow up pretty much every time the shoot a wraith mortar, likely due to their outpacing of the mortar. (Ironically, this is an issue in real life)
And a bonus one: The Needler crystal explosion isn't random, and the actual charged shot of the plasma pistol is still a normal charged shot.
And another I remembered right after is the Hunters fuel rod shot is also not random.
The plasma pistol is made like this on purpose, once you use it you can't use it again
I still left the banshees like that so they would be kamikaze-style units
I still plan to change the type of projectile of the weapons later because as you say they have the same shooting effect.
Understandable, but if that's the intended use of the plasma pistol, shouldn't it be the same for the covvies?
but that aside, your description said there's 8 levels. the ones you left out supposedly were the library and assault on the control room. that's why I didn't think much of it. I'm not sure why I cna still play it. maybe because I had an ongoing save?
I need to implement those 2 levels, I haven't done them yet because I want to finish all the others
About the level two betrayals, I don't know why it's still available, it shouldn't be maybe it's like you say you had a saved game or the mod wasn't updated
Also, the grunt party in the library is evil hidden... but your Great Schism campaign prepared me for evil hiding spots >:D
I could only let the kestrel use rocket firing mode, since its primary mode turrets were broken and I didn't know how to fix them
I had no other place to place a party as big as that haha, but I have placed most of the grunts in places that are within reach, so it didn't make the challenge hell xD