Call of Duty: Black Ops III

Call of Duty: Black Ops III

CALL OF THE DEAD
Carrabella 2022 年 12 月 31 日 上午 11:57
My cons and pros noticed while playing
-
Awful characters pics
Upscaled loading screen has the typical AI upscaling problems, Faces look awful and text looks like pasta ESPECIALLY TREYARCH PICTURES LOGO IN THE CORNER
George lines overlapping
Power up shaders unchanged
Nitpicking: Iciclies look unnatural in some place, occasional models are floating, really wish that instead of zm_coast it was named zm_siberia like in original one again thats a nitpick
I really like the upscaled models however i do think that text should be re done manually since it looks like pasta
L96A1 tail sound, sounds like lighting
George will camp your body when u are downed and will instantly kill you sometimes (i think player should at least have 1 second before george goes back to attacking him
Clearly not a BO1 claymore model
George functions 90% of the time however he is glitchy
Gobblegums (i dont use them) but seeing from the reports they dont work properly ?
wish it had more refenrences to tag der toten
Not original CIA models with vr11
VR11 has awful pullout time after u knife
I got downed while swapping weapons and got samanthas glitch (i had mule kick)

+
Custom models like director chair
Original nuke PNG from bo1 (i think)
Super glossy m1911
Something most people wont notice but would definetly notice if they were setup badly are clips, they are setup amazingly u wont get stuck on them etc.
Amazing audio design, volumes perfectly balanced
Vegetation/Foliage, beatiful use of terrain patches walls and floors look amazing
weather cycles
Cool details like frozen perk icons
Scripted FX's look insane, like first time walking the MP5 stairs make snow fall
Colors feel pleasant to the eye without looking like candy land
Author didnt nerf the george which lot people will complain about i feel, huge W standing his ground
Amazing freezing mechanics that work 100% how they should
Using the original ''Grim reaper'' blood decal from bo1
i had high expectations for what its gonna look visually when u turn on the power and map absolutely delivered that
Breakable/moveable small objects
Models with animations really add to the atmoshpere
Widows wine/semtex grenades
Original easter egg completed it so solo and yeah its 1:1 to the original
Clearly lot of effort put into wonder weapons
Clearly scripted VOX to use all of the lines characters will comment on attacking george, fog etc.
Original traversals zombies will climb out of ceiling and up the chain
Excellent difficulty level
Perk limit
Ropes and flingers work, i was sure they would be wonky they are not
Original zombie xmodels




This is absolutely a top tier map and worth playing.
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TheBlueBunnyKen 2022 年 12 月 31 日 下午 12:31 
引用自 Carrabella
-
Awful characters pics
Upscaled loading screen has the typical AI upscaling problems, Faces look awful and text looks like pasta ESPECIALLY TREYARCH PICTURES LOGO IN THE CORNER
George lines overlapping
Power up shaders unchanged
Nitpicking: Iciclies look unnatural in some place, occasional models are floating, really wish that instead of zm_coast it was named zm_siberia like in original one again thats a nitpick
I really like the upscaled models however i do think that text should be re done manually since it looks like pasta
L96A1 tail sound, sounds like lighting
George will camp your body when u are downed and will instantly kill you sometimes (i think player should at least have 1 second before george goes back to attacking him
Clearly not a BO1 claymore model
George functions 90% of the time however he is glitchy
Gobblegums (i dont use them) but seeing from the reports they dont work properly ?
wish it had more refenrences to tag der toten
Not original CIA models with vr11
VR11 has awful pullout time after u knife
I got downed while swapping weapons and got samanthas glitch (i had mule kick)

+
Custom models like director chair
Original nuke PNG from bo1 (i think)
Super glossy m1911
Something most people wont notice but would definetly notice if they were setup badly are clips, they are setup amazingly u wont get stuck on them etc.
Amazing audio design, volumes perfectly balanced
Vegetation/Foliage, beatiful use of terrain patches walls and floors look amazing
weather cycles
Cool details like frozen perk icons
Scripted FX's look insane, like first time walking the MP5 stairs make snow fall
Colors feel pleasant to the eye without looking like candy land
Author didnt nerf the george which lot people will complain about i feel, huge W standing his ground
Amazing freezing mechanics that work 100% how they should
Using the original ''Grim reaper'' blood decal from bo1
i had high expectations for what its gonna look visually when u turn on the power and map absolutely delivered that
Breakable/moveable small objects
Models with animations really add to the atmoshpere
Widows wine/semtex grenades
Original easter egg completed it so solo and yeah its 1:1 to the original
Clearly lot of effort put into wonder weapons
Clearly scripted VOX to use all of the lines characters will comment on attacking george, fog etc.
Original traversals zombies will climb out of ceiling and up the chain
Excellent difficulty level
Perk limit
Ropes and flingers work, i was sure they would be wonky they are not
Original zombie xmodels




This is absolutely a top tier map and worth playing.
I tried the solo EE and after I destroy the generators and set up the ship wheel/levers the green light doesn't appear after like the OG solo EE. It doesn't work for me, unless they changed the solo EE steps? I also don't like how slow you move in the cold water compared to the original, jumping slows you way down, which it didn't in the original
最后由 TheBlueBunnyKen 编辑于; 2022 年 12 月 31 日 下午 12:33
CherryMilk 2022 年 12 月 31 日 下午 6:05 
It would be nice to add in the grenade and explosion sound effect from BO1, also is anyone else getting stuck in corners by George ?
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