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Wood Reserve/Wood Pile/Log Pile doesn't show but still works just invisible
Metal Garbage Bin is invisible
Plastic Garbage Bin is invisible
Are the only ones that work/dont work with expansion bundle and licensed
may help
This issue was already fixed in previous version of Furniture v0.3.2-test (see changelog)
If you experience this issue or similar issue with any other material (ropes, sticks etc), ensure any other add-on you use does not override varQuantityMax parameter for Firewood or any other entity you have issue with.
When you find it, there are a plenty of ways how to fix it.
The easiest way is creating addon-patch which depends (see cfgPatches/requiredAddons) on this Furniture addon and other addons conflicting with Furniture and just override broken parameters.
you may do it by your own or just provide me a addon/list of addons causing this issue, and we will see what we can do with it.
Please, figure out witch of your installed addons causes that issue (I assume here is a conflict with Weapon setup/definition) and we will find the reason and decide how it can be fixed.
Thank you for your quick answer!
I think there is only one mod that might interfere, it's MuchDecos that I also use.
It has a woodpile as well.
I already looked into the .pbo, but am quite new to coding, so don't really know what to do...
Help would be much appreciated!
I assume it's caused by re-defined property "inventorySlot" of class "Rifle_Base".
Unfortunatelly I have limited internet tariff, so I am not able to download tactical flava addon and check config.cpp, cause it's 1.3Gb while I have only 4Gb per month for now :(
if you are able to check that - ensure there is a += operator.
we are looking the next code:
class Rifle_Base: RifleCore
{... inventorySlot [ ] += ...}
if it has just '=' operator instead of += - that's a HUGE problem.
And I think the best solution here is to ask Tactical Flava autor to change = to +=
Oh, yeah, I see. Now I know where is the reason.
DM me in discord, pls, Sr.Pomidor#8637
Hi. How exactly would that look like? Because I have the exact same problem as the gamer guy in the comments. I already changed it to crafted="0" (I suppose thats what you mean since threre is no "craftable" in the whole types.xml - or do you need to add this line to the existing values?)
some items have no visible model