DayZ
Furniture
Senior Pomidor  [开发者] 2023 年 1 月 28 日 上午 10:56
Known bugs and compatibility issues
List of known issues
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正在显示第 1 - 15 条,共 16 条留言
Senior Pomidor  [开发者] 2023 年 1 月 28 日 上午 11:00 
May be not compatible with Expansion-Bundle / Expansion-Licensed
Kap 2023 年 2 月 7 日 上午 9:37 
Garbage Container is invisible
Wood Reserve/Wood Pile/Log Pile doesn't show but still works just invisible
Metal Garbage Bin is invisible
Plastic Garbage Bin is invisible

Are the only ones that work/dont work with expansion bundle and licensed
Senior Pomidor  [开发者] 2023 年 3 月 2 日 上午 1:11 
if you have items not spawned - try to set in <type> flag 'craftable'=0
may help
Rommel 2023 年 4 月 13 日 下午 6:04 
SRP_WeaponCrate Weapon slots not working
Aranea 2023 年 4 月 19 日 上午 3:54 
In the small woodpile firewood diminishes instead of getting added, when trying to add more than 6. Hope this gets fixed, as it would be a very useful storage item next to a fireplace.
Senior Pomidor  [开发者] 2023 年 4 月 19 日 上午 4:21 
引用自 Aranea
In the small woodpile firewood diminishes instead of getting added, when trying to add more than 6

This issue was already fixed in previous version of Furniture v0.3.2-test (see changelog)

If you experience this issue or similar issue with any other material (ropes, sticks etc), ensure any other add-on you use does not override varQuantityMax parameter for Firewood or any other entity you have issue with.

When you find it, there are a plenty of ways how to fix it.
The easiest way is creating addon-patch which depends (see cfgPatches/requiredAddons) on this Furniture addon and other addons conflicting with Furniture and just override broken parameters.

you may do it by your own or just provide me a addon/list of addons causing this issue, and we will see what we can do with it.
最后由 Senior Pomidor 编辑于; 2023 年 4 月 19 日 上午 4:22
Senior Pomidor  [开发者] 2023 年 4 月 19 日 上午 4:25 
引用自 Rommel
SRP_WeaponCrate Weapon slots not working

Please, figure out witch of your installed addons causes that issue (I assume here is a conflict with Weapon setup/definition) and we will find the reason and decide how it can be fixed.
Aranea 2023 年 4 月 19 日 上午 8:25 
@Sr.Pomidor

Thank you for your quick answer!

I think there is only one mod that might interfere, it's MuchDecos that I also use.
It has a woodpile as well.

I already looked into the .pbo, but am quite new to coding, so don't really know what to do...

Help would be much appreciated!
Rommel 2023 年 4 月 19 日 下午 12:47 
Problem with Tactical Flava mod
Senior Pomidor  [开发者] 2023 年 4 月 20 日 下午 2:20 
引用自 Rommel
Problem with Tactical Flava mod

I assume it's caused by re-defined property "inventorySlot" of class "Rifle_Base".

Unfortunatelly I have limited internet tariff, so I am not able to download tactical flava addon and check config.cpp, cause it's 1.3Gb while I have only 4Gb per month for now :(

if you are able to check that - ensure there is a += operator.

we are looking the next code:

class Rifle_Base: RifleCore
{... inventorySlot [ ] += ...}


if it has just '=' operator instead of += - that's a HUGE problem.

And I think the best solution here is to ask Tactical Flava autor to change = to +=
Senior Pomidor  [开发者] 2023 年 4 月 20 日 下午 3:06 
引用自 Aranea
... it's MuchDecos that I also use...

Oh, yeah, I see. Now I know where is the reason.

DM me in discord, pls, Sr.Pomidor#8637
FIX_GG 2023 年 6 月 10 日 上午 4:01 
addon "bobybags_scripts" requires addon "DF_scripts"
Senior Pomidor  [开发者] 2023 年 6 月 10 日 上午 4:47 
引用自 FIX_GG
addon "bobybags_scripts" requires addon "DF_scripts"
this addon has nothing in common with DF_scripts and bobybags_scripts
=BFW= ace.le 2023 年 7 月 11 日 下午 4:47 
引用自 Sr.Pomidor
May be not compatible with Expansion-Bundle / Expansion-Licensed

Hi. How exactly would that look like? Because I have the exact same problem as the gamer guy in the comments. I already changed it to crafted="0" (I suppose thats what you mean since threre is no "craftable" in the whole types.xml - or do you need to add this line to the existing values?)
Senior Pomidor  [开发者] 2023 年 7 月 20 日 上午 6:26 
>How exactly would that look like?
some items have no visible model
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