安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Unable to use mod on a hosted server
I have checked the mod-list and the ini. files.
It works perfectly fine in singleplayer, and it shows up where it should on mod-lists.
It also gets accounted for when hosting, but anything related to the mod (profession, spawn point, perks and "special" zeds) fails to show up.
It might be something i overlooked with my toothache, tiredness and mod-hell i have created.
Do say if anyone finds out what it was.
Hmm, not sure why. Hopefully someone more multiplayer-tuned finds something. If i find anything out I'll let you know
@Chatildo
The model is the same as the vanilla helmets, so I think those issues are present with those too
As a workaround you could always shave your head completely :P
Yeah that seems to be a common issue- if you quit to menu then try to respawn from the main menu it should work
I've no idea if the bug is rooted in something deeper or not, but I seemed to get the profession to show up on respawn by adding
I'm by no means an experienced modder/coder, and I've barely looked at PZ code in general so I have no idea if this is the correct way to tackle it.
Thank you for making this mod!
Sweet thanks! I’ll give it a check
Hm, that's a strange one. Susceptible definitely shouldn't be an issue, but worth trying anyways. Try disabling them and see if it still occurs