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flying NPCs use a different form of AI Nodes, simply called air nodes.
I will have to see if there is a way to get flying NPCs desired destination for my navigator to navigate to. So possibly in the future yes.
Most likely not.
When NPCs don't have their normal AI Nodes they use, Their AI behaviour is less functional, My mod actually controls them a little to fix it, But INPC might try and fight for control over the NPCs with this mod.
However, NPC squad improvements.should be fine.
I have actually got ladders to work before in some gamemodes of mine ( smashing survivals player bots can use ladders as an example.)
As for making them obey areas mark with attributes, Yes i can do that. Crouch would be a bit of a pain to implement tho, Since NPCs ( In code ) have a strange way of handling this.
for the love of god tell me!
Which after you found the problem you can edit the navmesh and fix it etc.....
One thing to note is its a good idea for the map to have a navmesh.
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To use the tool,
Right click on a NPC to select them. ( Only one NPC can be selected at a time )
You can use left click to make the selected NPC move to the location that you fired the toolgun at.
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Pressing your reload key will make the selected NPC move to a random location nearby.
All the settings in the spawnmenu should be self explanatory.