Garry's Mod

Garry's Mod

NPC Navmesh Navigation
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1  [开发者] 2022 年 12 月 23 日 上午 10:21
Bugs Report Section.
If you encounter a bug or a script error you can report it here...

If its a script error please paste the error log here so i can fix it.

Note if NPCs are not moving its most likely something else, ( See FAQ )


I am no longer able to maintain this mod as i am too busy to work on it anymore. If anyone else wants to take over, feel free to.
最后由 1 编辑于; 2024 年 4 月 5 日 上午 2:13
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正在显示第 1 - 15 条,共 52 条留言
Vance 2022 年 12 月 25 日 下午 12:09 
Every time I load into a map the settings reset back to default.
I have disabled all my addons as well.
1  [开发者] 2022 年 12 月 26 日 上午 1:21 
The settings do save, But only some of them because it prevents someone tweaking them wrong and unable to fix it because they could not remember what the original settings were. ( Only the advanced settings don't save )

In case your wondering.... I am not sure how to program a reset button, As i can't seem to find any commands that create a button for the spawnmenu.
1  [开发者] 2022 年 12 月 26 日 上午 3:05 
Actually forget what i just said, I have found a way to make a reset button. It will be in the next update and all commands will save.
大和人志 2022 年 12 月 27 日 上午 6:49 
[NPC Navmesh Navigation] lua/autorun/server/sv_npc_navigation_z.lua:517: Tried to use a NULL entity!
1. IsGoalActive - [C]:-1
2. v - lua/autorun/server/sv_npc_navigation_z.lua:517
3. unknown - lua/includes/modules/hook.lua:96
1  [开发者] 2022 年 12 月 27 日 上午 8:53 
Fixed and Update Deployed.
Pensie 2022 年 12 月 27 日 上午 9:25 
From what i noticed, playing with this https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2807525115&searchtext=combine+fear
will actually bug them out not knowing where to go causing their AI to shut down completely.
1  [开发者] 2022 年 12 月 28 日 上午 9:09 
Ah, Basically, This mod and that mod are both fighting over the AI of the combine, This mod is trying to keep to their original AI intentions ( Because NPCs AI capabilities are reduced when they don't have AI Nodes ) and that mod is trying to make them behave differently.

For now, I would have to mark that mod as incompatible with that one, Until i can find a better solution.
Pensie 2022 年 12 月 28 日 下午 1:08 
Ah, Basically, This mod and that mod are both fighting over the AI of the combine, This mod is trying to keep to their original AI intentions ( Because NPCs AI capabilities are reduced when they don't have AI Nodes ) and that mod is trying to make them behave differently.

For now, I would have to mark that mod as incompatible with that one, Until i can find a better solution.

Understandable, thank you for your explanation !
smol571 2022 年 12 月 29 日 上午 10:55 
slight bug on some maps npc's like won't wonder even though the map has a navmesh in that area
smol571 2022 年 12 月 29 日 上午 10:56 
also any idea on when SNPC's are going to be supported? not trying to be impatient just wondering when
1  [开发者] 2022 年 12 月 31 日 上午 3:40 
引用自 smol
slight bug on some maps npc's like won't wonder even though the map has a navmesh in that area

If the destination that the NPC wants to move / wander to is too far away, They will most likely ignore it, This is because if they were to pathfind miles away the game could lag for like 2 - 3 seconds. ( to give you an idea, ) for an NPC to pathfind across 5 nodes the game would most likely need around 5 - 30 loops. So imagine it at 500 nodes etc....

Also, I'm still looking into how VJ Base handles its AI navigation but i can't seem to find any in-depth details anywhere, So i'm not sure right now.
smol571 2022 年 12 月 31 日 上午 10:13 
引用自 smol
slight bug on some maps npc's like won't wonder even though the map has a navmesh in that area

If the destination that the NPC wants to move / wander to is too far away, They will most likely ignore it, This is because if they were to pathfind miles away the game could lag for like 2 - 3 seconds. ( to give you an idea, ) for an NPC to pathfind across 5 nodes the game would most likely need around 5 - 30 loops. So imagine it at 500 nodes etc....

Also, I'm still looking into how VJ Base handles its AI navigation but i can't seem to find any in-depth details anywhere, So i'm not sure right now.
Oh go into the vj base discord and ask one of the dev's they should you help you out https://discord.gg/invite/zwQjrdG
1  [开发者] 2022 年 12 月 31 日 上午 10:34 
Thank you!
Norilsk_top 2023 年 1 月 2 日 下午 2:01 
You constantly need to use the debug tool on some vj npc,so they just stand still,please help fix this problem
最后由 Norilsk_top 编辑于; 2023 年 1 月 2 日 下午 2:02
☩ Lord Cobble ☩ 2023 年 1 月 6 日 下午 2:38 
Playing with these npc weapons and this mod seems to cause combine soldiers to get stuck in an infinite reload animation loop. Incompatible i assume?

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=632126535
最后由 ☩ Lord Cobble ☩ 编辑于; 2023 年 1 月 6 日 下午 2:53
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