Tabletop Simulator

Tabletop Simulator

Nemesis: Complete Edition
Snypergotya 25. jan. 2023 kl. 12:08
Few Bugs and Can't Start Game
http://cloud-3.steamusercontent.com/ugc/5120061430826823686/FADAAA253F877BA8F0E932384EF78BD63972D33E/ image for bag does not exist.
and missing http://cloud-3.steamusercontent.com/ugc/1857171882793179227C0422C96E5CF687865333FA28BF9C6A536D5D4AA


Also get Error in Script (Global) function <threePlayerClick>: <Unknown Error> <3> when I try to setup game. This happens four each number players trying to select such as fourPlayerClick function as well.
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Akachi  [udvikler] 25. jan. 2023 kl. 20:03 
will check out
Akachi  [udvikler] 25. jan. 2023 kl. 20:31 
please try again, i belive i fixed the broken links, as for the error in script, i havent been able to replicate this error. still looking into
Akachi  [udvikler] 25. jan. 2023 kl. 20:52 
are you doing hotseat mode or online? and have all players selected a seat before you select the option?
Akachi  [udvikler] 25. jan. 2023 kl. 20:59 
it could also be an issue with mod caching/threading. try toggling these on or off when first downloading. Ive heard of it messing with scripts, items, images, and generally wreaking havok before but never personally experienced it
Snypergotya 26. jan. 2023 kl. 3:56 
Reloaded now and everything works. Perhaps the error of the bag images missing was throwing off loading of the function codes. Now everything loads and works perfectly! Thanks and great work on the mod!
Akachi  [udvikler] 26. jan. 2023 kl. 23:38 
thank you
KingKonRecon 9. feb. 2024 kl. 23:13 
Sorry to be a pain but I am getting the exact same issues, I tried toggling threading and caching:

The import link for the background and intruder bag doesnt appear to be working.

I am also getting the:
rror in Script (Global) function <threePlayerClick>: <Unknown Error> <3> when I try to setup game.
Akachi  [udvikler] 30. maj 2024 kl. 20:22 
sorry for the late response! It didn't notify me of the message! I did fix it however. Some objects are referenced in the script, so if that object breaks, the script breaks! everything should be working now!
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