安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Very interesting thing you found, and unfortunately, this looks to be an issue with the game itself and how Animation Masks are used. When you begin to turn, the animation mask is removed and re-applied; this seems to break the current animation state and causes your character to start the turn animation instead of just rotating their upper body. Almost all animation "fixes" being applied here are animation masks, as the alternative would be to replace all animation files which is a lot to say the least. Player movement, aiming, and the current animation state is controlled in the Java core, I cannot fix this via a mod in Lua.
With Fancy Handwork disabled, you can easily reproduce this same issue by aiming a pistol while holding a bag in your left hand.
I could potentially fix this for when you are just aiming a pistol in the main hand by not re-applying the mask, however, holding any item in your left hand would still cause this issue currently.