缺氧
RePrint
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Zatemedek 2023 年 2 月 1 日 下午 9:18
Possible crash issue with version 1.3.0 (Resolved)
Possible cause:

When trying to reroll in more than one column by interacting (clicking the mouse) while switching between columns.
(If player has refreshed at least two columns and then continuing to refresh one in quick succession.)
(Only seen this happen when refreshing columns containing resources and not Duplicants.)

Game has crashed multiple times in 30 minutes after loading a save this way while using this mod after latest update 1.3.0.

Here's also some crash information provided by the game as this happens:


Tried to add minions beyond the allowed limit

at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Debug.LogError (System.Object obj) [0x00000] in <fa50cdddb14a483d94f547557a674a42>:0
at CharacterSelectionController.AddDeliverable (ITelepadDeliverable deliverable) [0x00000] in <1726ad14e928409087f7fe566b21e0ff>:0
at CarePackageContainer.SelectDeliverable () [0x00000] in <1726ad14e928409087f7fe566b21e0ff>:0
at CarePackageContainer.<GenerateCharacter>b__33_1 () [0x00000] in <1726ad14e928409087f7fe566b21e0ff>:0
at Util.Signal (System.Action action) [0x00000] in <fa50cdddb14a483d94f547557a674a42>:0
at KToggle.Click () [0x00000] in <fa50cdddb14a483d94f547557a674a42>:0
at KToggle.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <fa50cdddb14a483d94f547557a674a42>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <0b23117e1c7442f8b1842fe2f3bf6fcb>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <0b23117e1c7442f8b1842fe2f3bf6fcb>:0
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <0b23117e1c7442f8b1842fe2f3bf6fcb>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <0b23117e1c7442f8b1842fe2f3bf6fcb>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <0b23117e1c7442f8b1842fe2f3bf6fcb>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <0b23117e1c7442f8b1842fe2f3bf6fcb>:0
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <0b23117e1c7442f8b1842fe2f3bf6fcb>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <0b23117e1c7442f8b1842fe2f3bf6fcb>:0
Build: U44-537329-S
最后由 Zatemedek 编辑于; 2023 年 2 月 4 日 上午 12:20
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madzohan  [开发者] 2023 年 2 月 3 日 上午 3:32 
Hi thank you for bug report 🙂 it could be true, I've implemented a workaround for this bug, but didn't test it so aggressively 😄https://forums.kleientertainment.com/klei-bug-tracker/oni_so/feels-like-carepackagecontainerreshufflebutton-click-bind-is-broken-r38207/
最后由 madzohan 编辑于; 2023 年 2 月 3 日 上午 3:33
Zatemedek 2023 年 2 月 3 日 上午 5:06 
Thank you for looking into it.
madzohan  [开发者] 2023 年 2 月 3 日 上午 7:58 
Done in 1.3.1 :meepstarry::

- fixed "Tried to add minions beyond the allowed limit" exception

Let me know if it works for you and I'll close this issue here 🙂
最后由 madzohan 编辑于; 2023 年 2 月 3 日 上午 8:00
Zatemedek 2023 年 2 月 4 日 上午 12:19 
Yup, issue seems to be fixed in 1.3.1.
Using the same method with two different print events was fully stable even after reloading a save.

Nice work. :cozyspaceengineersc:
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