武装突袭3

武装突袭3

US Coastguard - All In One
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Silence  [开发者] 2023 年 1 月 2 日 下午 1:19
Helicopter Porting - Important Things To Remember
When porting to another helicopter, it's best to first have knowledge of how a mod works, how to pack one, and how to test one.

With that out of the way, lets continue.

Don't forget to add hatchet interaction points to the vehicle you're porting. I know, should be rule #1 right? You'd be surprised...

You also shouldn't forget to do memory points and/or coordinates for interaction points, likewise you shouldn't forget to make sure the functions are in the right classes.

You may have noticed, i'm saying don't forget a lot. I want to get the point across so when porting you don't stumble across an issue and go, "Hmm. I wonder why that doesn't work. Better go ask the mod developers!" only to be told that you forgot to call uscg_mod_fnc_deployHook in your hook interaction point. We of course have never ran into these issues... ha...

Last of all, don't forget your cfgRescueVehicles.hpp. It is basically the key to making the features of this mod work correctly. It handles loading equipment, deploying it, and memory points and/or coordinates for it all.

If you have a question/issue that you honestly can't figure out through this page or by reading through examples, you can ask in the comments here or on our discord.

Speaking of examples!

Jayhawk Example[github.com]

H60 Example[github.com]
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brick 2024 年 3 月 31 日 下午 7:09 
Whenever I Try and Put AI in the Jayhawk Via Zeus It Says The Vehicles full, It Also does It Whenever I Try And enter It Manually
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