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You are asking the author of this mod to remodel guns that they most likely don't have the permission for.
my recipe before your update yesterday was HolsterSimple -> HolsterSimple1Mag -> HolsterSimple2Mag.
I would like it if say, "black holster" had its own actual Item ID so I can have it so if you add a magazine holder to your black holster, it doesnt turn brown :D
is there a way for me to specifically reference the colours in my crafting recipe to make the colour stick? like crafting a modded holster with "Holster_visibleStyle1" to force it into a specific colour?
Getting the following errors in the console.txt file:
ERROR: General , 1678541465788> LuaManager.getFunctionObject> no such function "Recipe.OnGiveXP.Tailoring3"
ERROR: General , 1678541465788> RecipeManager.LoadedAfterLua> no such function LuaGiveXP = "Recipe.OnGiveXP.Tailoring3" in recipe "Craft a Holster"
ERROR: General , 1678541465788> LuaManager.getFunctionObject> no such function "Recipe.OnGiveXP.Tailoring3"
ERROR: General , 1678541465788> RecipeManager.LoadedAfterLua> no such function LuaGiveXP = "Recipe.OnGiveXP.Tailoring3" in recipe "Craft a Double Holster"
END OF REPORT